edging off topic
My opinions on the paladins abilities changes with each campaign setting that I run-it really depends on the context of the game. Is it Evil with a capital "E" or with a little "e". Most games I tend to go with the paladin only being able to detect Big Evil-a simple phrase for something much more complex than game rules can accuratly explain. I do not consider someone petty and mean spirited necesarilly evil. Now I do consider somone who plots out murders and other cruelty to be evil, even if they have not yet performed those actions. There must be a real will for malice for my Paladins tobe able to detect it. I generally only apply this to normal races however. A hag, even if she somehow has never eaten anyone, is always Evil and detected as such.
Now something else that I do is allow paladins to detct undead, not as undead per say, but Evil. Basically anything created with a spell with the vile or evil descriptor, or any nongood undead show up as evil on the paladins radar. This too powerful?
haiiro said:
The first thing that popped into my head was the movie Unbreakable. In particular, the part where the hero is "scanning" the crowd, and is made aware of various dark deeds people have done. He keeps scanning until he finds one that is a) totally reprehensible in his eyes, and b) something he can change with direct action.
It's not a perfect analogy (I don't think of the protagonist in Unbreakable as a paladin, the paladin doesn't get to know of an evil beings deeds, etc.), but I think it's a pretty good reference point.
I would not mind seeing this as an abilty the paladin gets at higher levels, rather than yet another cure disease. It would be a pain on the DM sometimes, but very useful.
Sanackranib said:
one aspect that I think is missing is the DEGREES OF EVIL. while a commoner might be evil he's not that powerfull thus not that evil. wheras a devil is boing to be a much larger "ping" on the evil scale and thus will be more likle to not only register on the scale but also need to be delt with much sooner.
I don't know if I agree with you on this. Two thoughts on the subject:
1) Is a being more evil because of its nature, or because of its choices? The devil is creature formed of evil, it being the very stuff of its creation. It exists (with a few exceptions) in a realm of cruelty and hate where the only real crime is to break the system (being a devil and in DnD lawful rather than a demon, to whom that would not be an issue). It is evil without comparison. It has no choice. Now the commoner does have a choice. Even if raisd by evil cultists at some point there is a rational thought of being something else, seeing an example of a normal life and tossing it aside. They have chosen their nature.
2) This is an extension of the first idea really. Imagine hannibal Lector, but take away his niceties, his manners. This man will kill children, he has no compassion in the least. He is however a 1st level human commoner. Is he not just as evil than say a Kyton, whose enjoyment is part of its nature in much the same way as our psychopath?