Henry said:Just a slight observation:
Roger Moore once wrote an editorial in Dragon Magazine (It was either him or Kim Mohan, but I'm inclined to say it was Roger). He discussed the revision of AD&D into a second edition of the game, and one of the topics in his editorial (concerning the "cleaning up and polishing" of the game) was whether AD&D's popularity was in spite of the errors, loopholes, cracks & stress marks, etc. - or in part BECAUSE of them. He recalled a business in his hometown that posted a HORRIBLE advertisement for its store - mismatched columns, poor layout, etc. all in preparation for a large sale. The ad did very well, and they figured when they ran it again, a corrected ad would attract even MORE people. They did, and sales dropped like a stone. It was the haphazard nature of the ad that promised a no-frills atmosphere, a store full of hidden bargains - almost like an "antique shop" atmosphere.
I wonder how much truth is in that editorial when I think about discussions of game balance, of good and poor design, of class/race combos too powerful, etc. In truth, a lot of people LIKE to tinker with their games, look for the loopholes, find the hidden combo that's a little better than the rest. So if there are "hidden" bonuses in playing an elf with odd ability scores, or if there is a class ability that's a bit more powerful, then that's OK. It's part of the charm that there are "hidden goodies" or an unsung advantage. Game balance still has its place, but only inasmuch as making sure that one concept or "combo" does not make the game boring for all the other players.
It's not necessarily a bad thing to get someone interested in a game because it has some hidden rewards.![]()
I can believe that. One of the first times I DM'd AD&D for anyone other than the few people I had started gaming with (16+ years ago) , a few of the players wanted to invite over some gaming friends of their's from another part of town and start up a bigger game. I was all for it and gladly took on the role of DM. Wow, was that a learning experience. These new guys hit me with stuff from Dragon articles and bits and pieces from the rulebooks I had never heard of. I quickly decided that nothing outside of the hardbacks would be used. A few things, such as strength bows and a few other bits from the DMG, still made it in, however. Those new guys figured they had really one uped the DM (me) on power level and assumed they were on their way to becoming the most powerful PCs in the game. That lasted a session or two until they ran into my gnoll longbowman, with strength bows, of course, and an added "to hit" bonus I borrowed from troglodytes and their javelines.
