Except they can't move through the enemies that have moved up in front of him.
In short, everyone becomes a ranged attacker, so he can plug hallways. Boring.
Because fighting in a 10-foot hallway is soooo exciting normally.
Or, in an open fight (and let's be honest... an above average number of dark sun games are going to involve open areas... which is a good thing!), the half-giant of large size will attract more people in base to base combat. Which screws up the math - he'll get hit a lot more. Plus he's easier to flank. Plus it's harder for him to get cover. Plus...
Basically, the large half-giant is gonna get destroyed.
No, he isn't. Like I said - I've had a Large-sized character in my games. It's not a big deal. It did change the combat dynamic some, but it didn't wreck anything and he didn't get slaughtered.
A regular Medium-size character can be surrounded by up to 8 melee foes. That's more melee opponents than exist in the typical encounter. The Large character has a theoretical limit of 12, but it's extremely rare for that limit to come into play.
I don't see the big deal of making him medium. Especially because it's not like it's a change, or anything. the Only real effect of being "large" in 2e was the fact that you took different damage from certain weapons and armour was more expensive to wear... "size of a creature's base" was not a factor.
It isn't a big deal, particularly; I just wanted to challenge the assumption that Large-sized PCs were unworkable, because they're totally not.
Last edited: