Knight Otu
First Post
For what it's worth.Jdvn1 said:a) I don't know what 'FWIW' stands for (and I'm on the internet? How dare I?!)
No idea on raveller, but Blk should be Blackguard.Jdvn1 said:what do "Blk" and "Raveller" refer to?
For what it's worth.Jdvn1 said:a) I don't know what 'FWIW' stands for (and I'm on the internet? How dare I?!)
No idea on raveller, but Blk should be Blackguard.Jdvn1 said:what do "Blk" and "Raveller" refer to?
I thought anyone could reply to a review.ElectricDragon said:I have no option to post a reply to your review where consumers would see it; though I think RW and others do. I think .pdf's can be pretty easily changed, but I've been having problems getting in touch with the people who could do that.
Thanks! (you too, KO2)ElectricDragon said:FWIW is "for what its worth".
Blk is Blackguard
Raveller is a PrC from Spiked Chain. I will take your suggestions to heart and hopefully get some changes...
You have some good points, and maybe the overall weakness of Ranger and Paladin spells are throwing me off. When I look for spells for those classes, I more often than not look in other sources for better or more useful spells.ElectricDragon said:I'd say Instant Grab is right up there in usefulness with Remove Blindness/Deafness, Remove Curse, Discern Lies (for Paladin), Command Plants, Neutralize Poison, and Remove Disease (for Rangers). All these spells are not commonly memorized unless specific knowledge of upcoming situations is known. Remove Blindness/Deafness, Remove Disease, and sometimes Remove Curse can often be memorized after the fact to clear up that condition problem. But unless you know that you are going up against a liar, a poisonous creature, or a plant creature the other three are only so much baggage. With its versatility, Instant Grab offers a package of uses operatable as an immediate action choice. But again, that is my opinion. In my opinion, Ranger and Paladin spells of all levels are weak and mostly pointless unless the party has no other casters.
Magic Missle is pretty minor damage, and it does allow SR. If Power World Disarm is used as an offensive spell by a back-line Wizard casting it to help a front line Fighter to affect a single enemy, the enemy loses a full round of attacks, suffers a -1 penalty, and provokes an AoO. That's a lot.ElectricDragon said:Disarm: okay, I see your point. A 3rd level fighter has a chance to not disarm, but he also has the hp and AC to withstand having to try more than once. Realize that at 3rd level only one creature can be affected, at 4-5th level only two creatures are possible, at 6-7th level 3 creatures, up to the max of 5 at 10th level. It affects no more creatures than Magic Missile and does no damage. Both are Force effects, both allow no save, one deals damage and one disarms.
A Will save might make more sense.ElectricDragon said:I am thinking of changing the spell to affect all weapons of all kinds if one target (large or smaller creatures), and only one weapon/creature if multiple targets (not double or two-handed weapons, medium or smaller creatures) and reduce the area to 10-ft. radius. Allowing a save would make this non-damaging, non condition-altering spell useless. e.g. I cast it at the ogre: he saves, I die. Or I cast it at those two goblins, one saves and keeps me busy until they can both gang up on me. At least with Magic Missile, I could probably kill one goblin. A Fort save would mean the spell would hardly ever work against the people who are really dangerous with weapons in their hands.
In some tribal societies, the witch doctor is the leader. Just because the flavor text in your description doesn't allow for that doesn't mean it can't happen.ElectricDragon said:The Painted Witch Doctor's prereqs allow a human to take the class at 2nd level, not so any other race. The painted witch doctor is not the tribal leader (except in spiritual matters), the chieftain still rules; in fact, the PWD often sets himself up separate from the tribe to better commune with the spirits.
As I said earlier, I dont' think it's inconceivable that a PC would make a witch doctor character and want to take this PrC. Since that's the stance I took with this, the long preparation times are pretty ridiculous.ElectricDragon said:So, if the tribe's lair is attacked, he still has some time to prepare before either he joins the battle or it comes to him. Nevertheless, he should have his own guards and apprentices. The human barbarian "witch doctor" in my honest opinion is best defined by the Adept NPC class or the Spirit Shaman class (from Complete Divine). This one was made for those uncivilized, tribal humanoids that don't fit into respectible society like the human barbarian often does.
Just an idea, but you could asterisk (or similar) anything that comes from the SRD, for reference.ElectricDragon said:Darkness Domain: I agree that the darkness spell should have been on the list, but since it actually creates shadowy illumination instead of true darkness I can see the reasoning. In true darkness, a darkness spell would allow limited normal vision in a 40-ft. diameter and double that for low-light vision.
And, hopefully, you can understand how I see it as well. Sure, one function of reviews is to explain to customers what the product is, and there are many functions of reviews, but one of them is to show how some customers think/would think about various aspects of the game and various aspects of the product. I try to have well thought-out reviews, and I usually print hard copies of the products so I can scribble notes all over it (which I recently found useful in explaining my logic to you).ElectricDragon said:I'm now off to find a scanner if possible. I enjoyed this and hope to get some edits in for FMM soon. I am not trying to change your opinion of anything in the book but rather to explain how I see it instead.
Again, I enjoyed this discussion.
You've been here (and in the business) longer than I have. I just think it's funny.ElectricDragon said:Arrg. I have been to the reviews section many times and have failed to see the "Post Comments" button at the bottom. Several times I was actually looking for something like that. Paint me green and call me a newbie.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.