ElectricDragon said:
I have no option to post a reply to your review where consumers would see it; though I think RW and others do. I think .pdf's can be pretty easily changed, but I've been having problems getting in touch with the people who could do that.
I thought anyone could reply to a review.
ElectricDragon said:
FWIW is "for what its worth".
Blk is Blackguard
Raveller is a PrC from Spiked Chain. I will take your suggestions to heart and hopefully get some changes...
Thanks! (you too, KO2)
ElectricDragon said:
I'd say Instant Grab is right up there in usefulness with Remove Blindness/Deafness, Remove Curse, Discern Lies (for Paladin), Command Plants, Neutralize Poison, and Remove Disease (for Rangers). All these spells are not commonly memorized unless specific knowledge of upcoming situations is known. Remove Blindness/Deafness, Remove Disease, and sometimes Remove Curse can often be memorized after the fact to clear up that condition problem. But unless you know that you are going up against a liar, a poisonous creature, or a plant creature the other three are only so much baggage. With its versatility, Instant Grab offers a package of uses operatable as an immediate action choice. But again, that is my opinion. In my opinion, Ranger and Paladin spells of all levels are weak and mostly pointless unless the party has no other casters.
You have some good points, and maybe the overall weakness of Ranger and Paladin spells are throwing me off. When I look for spells for those classes, I more often than not look in other sources for better or more useful spells.
ElectricDragon said:
Disarm: okay, I see your point. A 3rd level fighter has a chance to not disarm, but he also has the hp and AC to withstand having to try more than once. Realize that at 3rd level only one creature can be affected, at 4-5th level only two creatures are possible, at 6-7th level 3 creatures, up to the max of 5 at 10th level. It affects no more creatures than Magic Missile and does no damage. Both are Force effects, both allow no save, one deals damage and one disarms.
Magic Missle is pretty minor damage, and it does allow SR. If Power World Disarm is used as an offensive spell by a back-line Wizard casting it to help a front line Fighter to affect a single enemy, the enemy loses a full round of attacks, suffers a -1 penalty, and provokes an AoO. That's a lot.
Also, it occured to me: what if the enemy is using a shield as a weapon? Even if he's not, a shield can be used as a weapon. Would this spell apply to shields?
ElectricDragon said:
I am thinking of changing the spell to affect all weapons of all kinds if one target (large or smaller creatures), and only one weapon/creature if multiple targets (not double or two-handed weapons, medium or smaller creatures) and reduce the area to 10-ft. radius. Allowing a save would make this non-damaging, non condition-altering spell useless. e.g. I cast it at the ogre: he saves, I die. Or I cast it at those two goblins, one saves and keeps me busy until they can both gang up on me. At least with Magic Missile, I could probably kill one goblin. A Fort save would mean the spell would hardly ever work against the people who are really dangerous with weapons in their hands.
A Will save might make more sense.
Thing is, in my opinion, as a defensive spell, a Fort save would make this a pretty weak spell (though, could be 1st or 2nd level), and as an offensive spell, no save makes it too powerful. As a defensive spell, a 15' radius might be justified, but as an offensive spell, being able to affect multiple people makes it too powerful (particularly without a save). I don't think changing it to 10' makes a huge difference. The problem is that this spell can be used offensively about as easily as it can be used defensively.
And remember, this spell works just as easily on BBEGs as it does mooks. Forcing the BBEG to drop his super-cool weapon (heck, forcing a Balor to drop all of his weapons) or to drop his staff (if you apply that proposed change) is pretty significant.
ElectricDragon said:
The Painted Witch Doctor's prereqs allow a human to take the class at 2nd level, not so any other race. The painted witch doctor is not the tribal leader (except in spiritual matters), the chieftain still rules; in fact, the PWD often sets himself up separate from the tribe to better commune with the spirits.
In some tribal societies, the witch doctor is the leader. Just because the flavor text in your description doesn't allow for that doesn't mean it can't happen.
ElectricDragon said:
So, if the tribe's lair is attacked, he still has some time to prepare before either he joins the battle or it comes to him. Nevertheless, he should have his own guards and apprentices. The human barbarian "witch doctor" in my honest opinion is best defined by the Adept NPC class or the Spirit Shaman class (from Complete Divine). This one was made for those uncivilized, tribal humanoids that don't fit into respectible society like the human barbarian often does.
As I said earlier, I dont' think it's inconceivable that a PC would make a witch doctor character and want to take this PrC. Since that's the stance I took with this, the long preparation times are pretty ridiculous.
And I don't think the Adept NPC or the Spirit Shaman are nearly as neat as the human barbarian "witch doctor," and I can imagine a Human wanting to specialize in a class similar to this. I'm not sure what makes Humans different from other Humanoids in this regard, in your opinion, but I think a savage Human tribe can exist in the same manner as an Orc savage tribe. Tribal Humans don't necessarily fit into respectable society. One of the reasons I like the Human race is because they're diverse.
ElectricDragon said:
Darkness Domain: I agree that the darkness spell should have been on the list, but since it actually creates shadowy illumination instead of true darkness I can see the reasoning. In true darkness, a darkness spell would allow limited normal vision in a 40-ft. diameter and double that for low-light vision.
Just an idea, but you could asterisk (or similar) anything that comes from the SRD, for reference.
ElectricDragon said:
I'm now off to find a scanner if possible. I enjoyed this and hope to get some edits in for FMM soon. I am not trying to change your opinion of anything in the book but rather to explain how I see it instead.
Again, I enjoyed this discussion.
And, hopefully, you can understand how I see it as well. Sure, one function of reviews is to explain to customers what the product is, and there are many functions of reviews, but one of them is to show how some customers think/would think about various aspects of the game and various aspects of the product. I try to have well thought-out reviews, and I usually print hard copies of the products so I can scribble notes all over it (which I recently found useful in explaining my logic to you).
Likewise, this discussion has been useful to me to try to see things in a different light--I try to be open-minded and consider different possibilities, but I can't think of everything. A sounding board is nice to have, and I usually don't discuss specifics with my friends because that'd require giving them or showing them my copy of the products, and I worry about the legality of it all. I'd rather convince them to buy the product, but I need a review to do that with.
Thanks for the points! That's why such discussions, such threads, and such forums are so useful.

It would be neat if publishers could link related threads from the product page. There's a 'Read the Reviews!' link, maybe there could be a 'Join the Discussion!' link as well.