D&D 5E More Golden Vault Info!

vault.jpg

From a recent press release sent out by WotC.
  • “A secret organization called the Golden Vault sends mission briefings to its operatives—the adventurers!—in the form of magical, golden keys that are inserted into what looks like a mundane music box. Instead of a pretty tune, though, the music box then provides a recording with all the information needed for the adventurers to hunt a particular item of interest,” said Amanda Hamon, senior game designer on the D&D Team and co-lead designer of Keys from the Golden Vault. “It’s up to the adventurers to do the reconnaissance necessary to circumvent any defenses and pull off a legendary heist. Teamwork is paramount, because as so often happens in these capers, something will go wrong, and creative thinking could save the day!”
  • The Golden Vaiult is linked to metallic dragons, and is good-aligned. It has a motto: "“Do good, no matter the cost.”
  • The 13 adventures each have two full-page maps (one player map and one for the DM). The player map is often unreliable or incomplete.

Channel Your Inner Rogue with 13 Heist Adventures in Keys from the Golden Vault

Get the Mission, Plan the Caper, and Make Sure Everyone Gets Out Alive with the Prize

Renton, Wash., D&D players are not strangers to impossible missions. A perilous heist requires careful strategizing followed by daredevil antics when something unexpected happens and the players’ plan goes sideways. Dungeons & Dragons invites players to experience the thrill, drama, strategy, and intrigue of the heist genre in Keys from the Golden Vault, the latest Dungeons & Dragons book of adventures. Keys from the Golden Vault will be released in North America on February 21, 2023 and on March 24, 2023 in the UK/EMEA.

“A secret organization called the Golden Vault sends mission briefings to its operatives—the adventurers!—in the form of magical, golden keys that are inserted into what looks like a mundane music box. Instead of a pretty tune, though, the music box then provides a recording with all the information needed for the adventurers to hunt a particular item of interest,” said Amanda Hamon, senior game designer on the D&D Team and co-lead designer of Keys from the Golden Vault. “It’s up to the adventurers to do the reconnaissance necessary to circumvent any defenses and pull off a legendary heist. Teamwork is paramount, because as so often happens in these capers, something will go wrong, and creative thinking could save the day!”

The Golden Vault is rumored to be associated with metallic dragons and based on one of the good-aligned Outer Planes. Its operatives help the downtrodden and innocent when the law can’t. The organization’s motto is: “Do good, no matter the cost.”

D&D players can live out their fantasies of running a caper like one they might have seen on the silver screen in movies such as Mission: Impossible; Ocean’s 11; or even The Great Muppet Caper. The thirteen adventures in Keys from the Golden Vault range from levels 1 to 11. They can be played as one-offs dropped into ongoing campaigns, or run as a campaign of heists perpetrated by the same crew.
“Each adventure includes two full-page maps: one that players can use to plan their heist, and another the Dungeon Master uses to run the adventure,” said Chris Perkins, Story Architect of the D&D Team and co-lead of Keys from the Golden Vault. “The players’ map, however, is often unreliable or incomplete.”

Keys from the Golden Vault has an alternate cover by Simen Meyer, available only through game stores, and an evergreen cover by Anna Podedworna, available in North America on February 21, 2023. Fans who pre-order the digital/physical bundle at dndstore.wizards.com will be able to access the digital release on February 7, 2023.
 

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Jer

Legend
Supporter
Was that a debate? WotC never advertised it as a movie tie-in.
Some folks were arguing that it could be a stealth movie tie-in. People are surprised that Wizards doesn't appear to be doing any movie tie-ins at all on the gaming side of things and so there's some reaching to find something. Though making a "stealth" movie-tie in would, to me, defeat the purpose of a movie tie-in. (I mean arguably it is a stealth movie tie-in since Revel's End was created for the movie and then back-fit into the Realms before the movie came out, but I don't personally think that counts).

But I don't think this ends the debate until after we see the movie, because the movie could well end with Chris Pine walking into a torchlit room where Sam Jackson sits in the shadows and tells him that he has a mission for him from the Golden Vault :)
 



Clint_L

Hero
1. This should definitively end the "is it a movie tie in?" Debate.

2. Once again WotC chickens out and provides no high level scenarios.
I don't know that it is chickening out. Apparently around 1% of campaigns are at really high levels. And I think those would be very hard to write for because there would be a huge power range, depending on party composition and gear. Probably best to let the DM home-brew for those adventures.
 


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