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I'm very happy they canned the character visualizer. Players already have the CB, now DMs need some love with campaign tools.

As for virtual tabletop I hope it never sees sunlight. Wotc should give license to some 3rd party company and gives another Temple of Elemental Evil, Baldur's Gate, Icewind Dale or Planescape game.
 

I personally think this is absolutely the correct decision. I don't think the remote game table is dead, though. They've figured out that splitting effort between many projects results in everything sucking, but massive focus on one or two things provides great software like the character builder. I will be delighted if that's what comes from this decision -- especially if they return to the remote table afterwards.

The visualizer was something I always saw as useless, though. Good riddance.
Totally agree.

Coming from a large project software development background, I have been pleasantly surprised by the decisions they have been making recently, and how they've delivered. They have focussed on the thing that most people want - the character generator - along with the Compendium, and quick-wins like the little helper apps. They are announcing what they are doing, and being realistic. They are hitting their published dates.

The current project management for DDI is doing it right, in all the ways that the original management wasn't.
 

Totally agree.

Coming from a large project software development background, I have been pleasantly surprised by the decisions they have been making recently, and how they've delivered. They have focussed on the thing that most people want - the character generator - along with the Compendium, and quick-wins like the little helper apps. They are announcing what they are doing, and being realistic. They are hitting their published dates.

The current project management for DDI is doing it right, in all the ways that the original management wasn't.

Gotta agree.

And all the griping about the virtual tabletop seems strange to me. Not because griping is strange -- I totally get that -- but because so many people are so happy with the Skype/MapTools combo, or OpenRPG and the like.

I have to admit, I'm interested in WHY the tabletop is a good idea given those other options. I say this because (as my sig shows) I'm not too familiar with any web-options (Skype/MapTool/OpenRPG/Fantasy Grounds). Are these products difficult to use? Not able to support the 4e style of powers/movement?

Inquiring minds want to know!
 

My hope is that they are actually closer to "done" than just starting. I have this hope because I don't think they'd announce anything about the future without some progress toward that future. I think we are still some months away, but I think it is sooner than some people may think.

I also agree this is the right decision. Assuming they are building it the way I'd imagine, I see how these tools build on each other, and rely on earlier tools' work and data for their delivery.

Or, I'm overly hopeful....

Either way, I'm glad they've made some announcement.
 

My hope is that they are actually closer to "done" than just starting.
Well, there's "starting" and there's "starting" :). Presumably, they now have resources in place (hardware and personnel), platform and architecture agreed, processes defined and developers and managers who have used them in anger. Going through the loop a second time should be much quicker than the first - and management should be better able to estimate how long it will take.
 
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Depending on what comes out of this, I'm pretty happy with the choice. The 3D apps always struck me as a huge commitment of resources away from their core business practice.

My hope is that they are actually closer to "done" than just starting. I have this hope because I don't think they'd announce anything about the future without some progress toward that future. I think we are still some months away, but I think it is sooner than some people may think.

Well, if they've done things "right" with their character builder and compendium backend, it should actually be reasonably easy. That is, hopefully they have some practice at accessing the information in that database. Certainly coding the interface is not simple, but hopefully a lot of the backend work is already in place.
 

Couldn't be happier about the decision. The visualizer added nothing to actual game-play or planning. It was an aesthetic addition that would provide little more than I can get from a cursory google search.

The virtual table, while nifty, would probably never get used by me. My group regularly meets on Saturdays, all live within a few miles of eachother, and enjoy getting together. I'm sure others would like it, but it's not a tool I'd want to pay for and not use.

Map making software, if easy to use, would get used by me (especially if it was easier to use than the old dungeon tiles mapper, but still utilized dungeon tiles).

A campaign planner (i.e. a program that basically did what a word-outline would do, but tagging items to the compendium/encounter builder would be sweet).

Again, a campaign wiki not unlike epicwords or obsidian portal that was built-in so when I say yuan-ti on the wiki it would reference to the yuan-ti in the compendium (or at least the fluff for the yuan-ti, and pictures).
 


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