More lay-offs at WOTC! [Merged]

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This is a depressing development, but not surprising. There have been a few changes in the market since Hasbro bought WoTC.

First, Pokemon and Magic: The Gathering, while still having a core base of fans, are not as popular as they once were. Perhaps Hasbro has decided it was time to cut operational costs. It does seem, according to reports, that the CCG division was hit hard.

Secondly, a lot of the things WoTC once produced -- such as adventures -- are now more often produced by other companies.

Thirdly, the economy is in a slump so companies of all sorts are earning less money.

However, I must second SHARK's opinion that the loss of veterans is a key concern. When I worked as a business reporter, I noticed that some companies had cut so deeply that they lost a lot of internal knowledge and expertise. In the end, this hurt the competetive advantage that some companies once had. I hope this will not be the case with Wizards of the Coast.

I suppose the new model of business is similar to what Zaruthustran discussed. However, the loss of such veterans as Jeff Grubb, Skip Williams and Penny Williams is very sad. (By the way, does anyone remember the old Marvel Superheroes adventure in Polyhedron where Penny Williams created a character named Lucky Penny. She had the ability to Power Edit.)

I hope the people who lost their jobs will do well. I admire their enthusiasm and hard work, and hope they will still be active voices in our hobby. You have won my respect and admiration. I will DEFINITELY look for your names on future products. Your work has led to hours of fun with my friends, and a few debates as well.

Also, for the sake of those who still have jobs, I hope that WoTC will not pull up roots and relocate. They will likely loose even more people. (Trying to convince a spouse to relocate the family is probably not going to be something anyone at WoTC wants to think about.)

As for the future, I don't know. None of us truly do as yet. I suspect Hasbro will keep WoTC and its brands for as long as it makes business sense to do so. (Alright people, let the Monday morning quarterbacking begin. I will go consult some tea leaves and try to come back with a reading within a few days. Pity that the Oracle at Delphi is out of business.;) )

By the way, Morrus, I did get my notice from your page. However, for major news, it might make sense to post it at the top of a page -- maybe with something to highlight it. Keep up the good work! It is appreciated.
 

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Good luck to all those who were let go. Their talent is undeniable.

I look forward to any independent products they may produce for d20 games in the future.

My list of "must buy" authors:

Monte Cook
Sean K. Reynolds
Skip Williams
Jeff Grubb

Thanks for the wonderful hobby I enjoy today, and the hours of fun I have had for over 13 years.

Taren Nighteyes
 

Yep, I agree with an earlier post; it sounds like WOTC is cutting the high-price staff. I wonder if WOTC believes that newer game designers can make quality products just as well as old-gamer designers can.

Why keep Jeff Grubb, Skip Williams, and other old-timers if you can get same stuff from new kids for a much lower price?
 

Change Sucks

Layoffs suck too.

I think a lot of great points have been made. I've wondered exactly how many more rule-heavy accessories and corebooks WotC could produce without modules and so-called fluffy material to back it up. It's been said over and over again that modules do not make money for many companies. This has been where smaller companies have filled in the gap, and admirably so.

The OGL remains, and it grows. ELH is slated to be added, and according to Ryan Dancey, the chances of the whole shebang being rescinded is almost nil. A layoff at WotC no longer necessarily means that fans will cease to see their favorite designers creating games for their favorite system. While the loss of Skip Williams and Jeff Grubb at WotC still stinks, one hopes they won't have any trouble finding work elsewhere, producing the material that they enjoy.

Finally, change sucks only because we see change, in this case at least, as leading to something worse down the road. That may or may not be the case, but then again D&D has been in worse straits. What do these layoffs mean to me, personally? As a consumer, it might mean that I'll buy less of WotC products. Doesn't mean I'm not going to stop buying game material, and it doesn't mean I'm going to stop playing.
 

Re: Re: Re: The Sage? Gone?

jgbrowning said:


well there was that campaign search thingy they put out. and i guess all the subsequent material on that.

joe b.


That's where freelance comes in. There's nothing preventing WOTC from having a methodology similar to how Ed Greenwood and the FR team works. Ed greenwood has his name on a large number of FR products but I don't think he ever worked for WOTC as a WOTC employee. He was freelance.
 

I could be completely wrong on this figure, but by my estimation, the number of laid off people represents about 7% of Wotc's workforce. This number would be in line in terms of a general overall cut in overhead costs to counter poor margins and profits for the fiscal quarter/year. I suspect Hasbro is taking steps to cut overall losses and are looking at some of their higher salary earners as areas to cut. Again, my opinion and past experiences with corporate downsizing only...
 

Enkhidu said:
On the bright side, Skip and Jeff will have more time to create d20 products! I, for one, wouldn't hestate to pick up material by either of them, though that may be because I have a soft spot for their earlier work...

Agreed!

The name Grubb seems to have a strange siren call hold over my wallet.

I tried one of those wallet chains, but the call was too strong. :(

On a more serious note- I wish all who have lost their positions and their families the best of fortunes.

FD
 


Names:

In the gaming industry, names like Monte Cook and Jeff Grubb are some of the reasons people BUY the books.

The names themselves are selling points that will boost the number of books sold.

WoTC is also allowing these "famous" individuals the opportunity to compete for a share of the gamer wallet. With every layoff, they are decreasing sales (based on name recognition) and increasing the competition.

Sure, they will hire some lower paid designers to create new, even good sourcebooks - the market has gotten tougher to compete in.

Just my thoughts - from a Financial Analyst.
 

Dumb da dumb dumb!
Dumb da da Dumb DUMMMMMB!

What a bunch on nit-wits.

Isn't this the point in the movie for the montage where all the people kicked out of the company come together to build a better rival company?

River
 

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