More level-up choices to take?

I don't think that something like the d20 Modern Talents Trees could lead to be "drown in choices". There can be a midde point between the extremes. I only felt 5th had very few of those "crunch choice moments".

Someone on another forum mentioned that they could be a more 'AD&D' style addition system to 5E, but I wonder if that would only lead to confusion in the playerbase?

We are already playing the 'non basic' version (basic being labelled the free 5E). Do we call just the core books then the 'Core' version and then have stuff added on be the 'advanced' versions? Do we only use Core for things like the Adventurer's League and the like?

I think this is why WotC is cautious to add a lot to the game beyond adventures at this point because it could become a very big juggernaut to drive forward.
 

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Having not read the whole thread, this has probably already been said, but...Yes! There are fewer choice points in 5e. It is on purpose. It is by design to simplify the game...the base game...the core game. If you want more choices, there are options to do that. If you want more "choice points within the class structure?" That's not going to happen. It's not what 5e is about or for.

5e has no obligation to provide what d20Modern offers or 4e/3e practically every level choose/get something [though most 5e classes are structured to not have/minimize the misguided fiction of "dead levels"] or any other game/system/genre. It's, very simply, not what the game is about and left out, on purpose.

EDIT to add/summation: IOW, "Complexity", at all layers/things in the game, is a dial purposely left to be adjusted by your table/DM, as suits your particular preference and needs, individually. /edit
 
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My main issue with adding more character choices is that generally speaking an ability that lets a character do 'X' implies that without that ability folks can no longer do 'X'.

5e follows the path of saying 'hey, basically everybody can do X', some characters are just a little better at it than others. 'X' of course being an action that anyone might reasonably do.
 

I think this is why WotC is cautious to add a lot to the game beyond adventures at this point because it could become a very big juggernaut to drive forward.

I understand that line of thought and I agree with you: WotC probably fear that kind of juggernaut.

Anyway I think I'll simply add new Class Options like the ranger's "Hunter's Prey": class features with a choice.
 

Having not read the whole thread, this has probably already been said, but...Yes! There are fewer choice points in 5e. It is on purpose. It is by design to simplify the game...the base game...the core game. If you want more choices, there are options to do that. If you want more "choice points within the class structure?" That's not going to happen. It's not what 5e is about or for.

The Ranger has a lot of "choice points" (beside spells) and I like it very much (even if seems to be considered "underpowered", whatever that means).
 

I understand that line of thought and I agree with you: WotC probably fear that kind of juggernaut.

Anyway I think I'll simply add new Class Options like the ranger's "Hunter's Prey": class features with a choice.

Yeah, I think a lot of the old prestige classes could be converted to the archetype system as well fairly easily, which I hope WotC do as well.

Someone had mentioned bladesinger once, easy enough to make it different from EK by having it use more sorcerer based abilities/spells than wizard.

I hope that whatever type of OGL ends up happening allows this to happen, maybe a bit more regulated somehow, since I definitely agree that the splatbooks from 3.x need to never happen again.
 

As much as I enjoy the character building game of 3.X/Pathfinder, I like the idea of class being more of a template and less focus being given to making menu-driven choices upon level up. What I'd really like to see is more focus on statting up boons to give to characters beyond just granting magical items, based on in-game accomplishments.
 

I hope that whatever type of OGL ends up happening allows this to happen, maybe a bit more regulated somehow, since I definitely agree that the splatbooks from 3.x need to never happen again.

Completely agree.
I particulary hated the proliferation of Prestige Classes...
 

Completely agree.
I particularly hated the proliferation of Prestige Classes...

I think I disliked the drive to have to achieve certain levels and 'must take' certain feats to unlock a class that I was interested in now, not in 5+ levels.

All the current archetypes unlock by level 3, which is nice.
 

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