SpiderMonkey
Explorer
Hi, all!
After playing and loving the Castle Ravenloft board game, I've decided to dust off my 4e books once more. I have a group of three players (wife, wife's sister, brother-in-law).
Because we have fewer than 5 players, the question I have is should we play modules as-is at a lower level or modify the encounters in level appropriate modules to bring them in line with the smaller party.
We've dusted off their 7th level characters from a year or so ago. They have wildly bloated ability scores, so they're pretty beefy.
The group consists of a human rageblood (?) barbarian, a dragonborn inspiring warlord, and a half-elf starlock.
I figure the lower-level encounters are going to feature more critters which might threaten to overwhelm the warlock, but on the other hand, the barbarian seems to do well against crowds. We only played really casually prior to dropping it, so I'm speaking as a veritable newb here.
Thanks in advance!
After playing and loving the Castle Ravenloft board game, I've decided to dust off my 4e books once more. I have a group of three players (wife, wife's sister, brother-in-law).
Because we have fewer than 5 players, the question I have is should we play modules as-is at a lower level or modify the encounters in level appropriate modules to bring them in line with the smaller party.
We've dusted off their 7th level characters from a year or so ago. They have wildly bloated ability scores, so they're pretty beefy.
The group consists of a human rageblood (?) barbarian, a dragonborn inspiring warlord, and a half-elf starlock.
I figure the lower-level encounters are going to feature more critters which might threaten to overwhelm the warlock, but on the other hand, the barbarian seems to do well against crowds. We only played really casually prior to dropping it, so I'm speaking as a veritable newb here.
Thanks in advance!