More Modules

JRR_Talking

First Post
so far seems like less rules to be released, less complex rules as well

The 'adventure' is the thing. Harking back to lots module releases like 1st ed. Also allows them control via dungeon mag, or equivalent.

Each event/encounter, including roleplaying encounters will be like a two page spread thing, with battle-tile like picture, rather like say Barrow of the forgotten king, with tight tactical information within this detailing exactly what the encounter will do and say.

Highly min's based ecnounters. Lets hope they match the MM/Modules.

Hopefully much of this will be available online, via the DDI, so u can print out as u wish. If each module actually had its own floorplan to download as well, or via some dungeontile set type thing all the better.

Im thinking positive stuff down, i do like to own lots of modules but hate being 'forced' to buy new rulebooks full of feats and prestige classes i'll never used.

Sounds like a ranger/scout amalgam will be excellent

John
 

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Yep, thats the only truly positive looking aspect of 4E for me. Lots of modules. Even though I am prefering the print route rather than the digital since it looks like all I am going to be, at most, is a player in 4E.

Then again, I have been thrilled with 3E since Goodman, Necromancer, Green Ronin, and now Paizo, have given me tons of good to fantastic modules. Plus when Kenzer and Paradigm were pumping them out was awesome.
 

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