JRR_Talking
First Post
so far seems like less rules to be released, less complex rules as well
The 'adventure' is the thing. Harking back to lots module releases like 1st ed. Also allows them control via dungeon mag, or equivalent.
Each event/encounter, including roleplaying encounters will be like a two page spread thing, with battle-tile like picture, rather like say Barrow of the forgotten king, with tight tactical information within this detailing exactly what the encounter will do and say.
Highly min's based ecnounters. Lets hope they match the MM/Modules.
Hopefully much of this will be available online, via the DDI, so u can print out as u wish. If each module actually had its own floorplan to download as well, or via some dungeontile set type thing all the better.
Im thinking positive stuff down, i do like to own lots of modules but hate being 'forced' to buy new rulebooks full of feats and prestige classes i'll never used.
Sounds like a ranger/scout amalgam will be excellent
John
The 'adventure' is the thing. Harking back to lots module releases like 1st ed. Also allows them control via dungeon mag, or equivalent.
Each event/encounter, including roleplaying encounters will be like a two page spread thing, with battle-tile like picture, rather like say Barrow of the forgotten king, with tight tactical information within this detailing exactly what the encounter will do and say.
Highly min's based ecnounters. Lets hope they match the MM/Modules.
Hopefully much of this will be available online, via the DDI, so u can print out as u wish. If each module actually had its own floorplan to download as well, or via some dungeontile set type thing all the better.
Im thinking positive stuff down, i do like to own lots of modules but hate being 'forced' to buy new rulebooks full of feats and prestige classes i'll never used.
Sounds like a ranger/scout amalgam will be excellent
John