Sir Whiskers
First Post
MerricB said:For instance, the revision of the Slavers modules bumped up the levels of PCs going through it by several levels...
By revision, do you mean a conversion to 3E? I've noticed that several modules cannot keep the same levels when converted, the most glaring examples being the Against the Giants modules. Giants have been significantly upgraded in 3E, and a normal party of the original levels would have to be played perfectly to survive, much less succeed.
Concerning modules in general, two quick points:
1) I've found that 3E modules and adventures tend to be "off" more often than the older ones. I suspect this is because the newer modules do not go through anywhere near the same playtesting as the older ones.
2) I agree with others concerning player competence. My own experience mirrors Grodog's comment, where my first couple gaming groups (all wargamers) used excellent battle tactics vs. my 3E groups, who rarely act as a cohesive unit. Partly this is due to unfamiliarity with the new rules, but it's also telling that my 3E groups have included a total of one wargamer: me.
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