More on SWORD COAST LEGENDS: Campaign Tools & Starting Races

Some more information about Sword Coast Legends has emerged. MMORPG.com interviewed D&D's brand director, Nathan Stewart, and Dan Tudge, the president of n-Space (the video game company behind the upcoming game). They mention that the Neverwinter Nights comparisons are warranted and discuss DM tools, starting races, and other tidbits. (thanks to Jeremy for the scoop!)

Some more information about Sword Coast Legends has emerged. MMORPG.com interviewed D&D's brand director, Nathan Stewart, and Dan Tudge, the president of n-Space (the video game company behind the upcoming game). They mention that the Neverwinter Nights comparisons are warranted and discuss DM tools, starting races, and other tidbits. (thanks to Jeremy for the scoop!)

One interesting quote from Tudge on the campaign tools is this: "The DM is fully capable of customizing experiences and significantly altering a player's adventure by changing encounters, placing traps, spawning monsters, creating quest NPCs, generating secret areas, locking doors -- all in real-time. We also have deep campaign tools that enable DMs to build near limitless campaigns for their players (more on that later!)." It's the last part that's really interesting.

Also of interest is Stewart's confirmation that "The Forgotten Realms is the universe that we at Wizards of the Coast are focusing our storytelling in for the foreseeable future", which may disappoint some hoping for adventures set elsewhere after Princes of the Apocalypse comes out.

Regarding the video game's content, Tudge says that "At launch, SCL features Dwarf, Elf, Half-Elf, Halfling, and Human races. Again, this decision comes down to our focus on quality and our team discipline with regard to scope. We are planning to release more races post-launch. I know I want to play a Half-Orc, my sons want to play Dragonborn and my wife a Teifling - so we can probably expect to see the Teifling soon after launch!"

You can read the full interview here, which includes some fascinating stuff about how "n-Space and Wizards of the Coast are very well aligned strategically". That's the more unusual, little known definition of "fascinating", of course.

SCL2.jpg

 

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Where does this leave Neverwinter? I just made it to level 60, I really dont want to start all over again.

It leaves Neverwinter as what it is... a totally different game in a different genre aimed at a different audience. Sword Coast Legends is aimed at a single player and NWN style coop group of players / DM. It's not an MMO. I doubt the existence of either game will have any effect on the other. That's just my opinion of course, but there hasn't been any information provided to contradict it and, logically, there is little reason to think there is any reason the market couldn't support two D&D based games appealing to different groups.

Having said the above, you can't always count on rationality prevailing. Anyway, Neverwinter is of no interest to me while I have considerable interest in SCL. If the tool set is robust enough I'd like to put together material based on my own game / setting. And a good NWN style single player / coop campaign is always welcome.
 

Wolfskin

Explorer
Where does this leave Neverwinter? I just made it to level 60, I really dont want to start all over again.
Good news for you: after the Elemental Evil story-arc launch, Neverwinter will have every character class extended up to level 70, and the new Paladin class! I don't think WotC is planning to cut the support for Neverwinter anytime soon.
 

Eejit

First Post
I think an important aspect is going to be if the game allows/facilitates DMs sharing their user-made campaigns. If it does allow that it'll be a big feather in its cap from many CRPG gamers who loved NWN. If not they're gonna be royally pissed and many will probably refrain from purchasing.
 

Dire Bare

Legend
Good news for you: after the Elemental Evil story-arc launch, Neverwinter will have every character class extended up to level 70, and the new Paladin class! I don't think WotC is planning to cut the support for Neverwinter anytime soon.

With Sword Coast, we'll have three MMO or MMO-like D&D games to choose from! D&D Online is still actively supported, as is Neverwinter, plus the new Sword Coast Legends! I think that's pretty cool, as each existing game has a different feel that I switch back and forth from.
 


Burticusb

First Post
So... is WotC going to support all three games? Neverwinter, DDO, and SCL? I'm thinking at some point one of them might be getting shut down... likely the one getting the longest in the tooth. And they just got Warlocks too! =(
 

Dire Bare

Legend
So... is WotC going to support all three games? Neverwinter, DDO, and SCL? I'm thinking at some point one of them might be getting shut down... likely the one getting the longest in the tooth. And they just got Warlocks too! =(

WotC doesn't have direct control over any of the three games, as they are all licensed. They will all likely continue to be supported as long as people are playing them, and it won't be WotC who pulls the plug, but rather the software company that publishes each game.
 

Burticusb

First Post
That's what I'm hoping for, just not sure how the licensing part of it goes, but you are probably right. I can't wait for this game! Those other two are fun, but I have been waiting for a game like this for what feels like forever...
 

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