Back in high school, we played games with multiple characters per player. As time went on, I found I preferred somewhat more detailed roleplaying of character personality, and running multiple characters got in the way of that.
I don't think it is a manner of efficiency, but of depth of characterization. Certainly, if a person is focused upon running a single character, they will be better able to get "in-character" than if they are running multiple characters at the same time.
I don't think any GM is fooling themselves that they are able to get as much depth in their many NPCs ad the players can get in their one PC. For many roleplay-heavy types, this is one major rason why they don't like the GM's chair much.
Surely, reaper, you're aware that some folks like to play D&D as something more akin to a tactical wargame, and others prefer to head towards deeper-immersion role-play? The former is sometimes referred to as a "gamist" approach.
reapersaurus said:You think that a player can't split their attention efficiently between 2 characters, but you as the DM can split is efficiently between MANY NPC's?
I don't think it is a manner of efficiency, but of depth of characterization. Certainly, if a person is focused upon running a single character, they will be better able to get "in-character" than if they are running multiple characters at the same time.
I don't think any GM is fooling themselves that they are able to get as much depth in their many NPCs ad the players can get in their one PC. For many roleplay-heavy types, this is one major rason why they don't like the GM's chair much.
And I'm fascinated : what exactly is a "gamist game", and why wouldn't the PC be the playing piece for the player?
Surely, reaper, you're aware that some folks like to play D&D as something more akin to a tactical wargame, and others prefer to head towards deeper-immersion role-play? The former is sometimes referred to as a "gamist" approach.
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