diaglo said:20 is optimal for me
Is that because OD&D suggests 1 DM to 20 players as the optimal ratio?

Allen
diaglo said:20 is optimal for me
Lanefan said:Same here, except my games tend to be 5 players running a party of 8-13 including henches and NPC's. When I got to 7 players some years ago, with 2 more trying to get in, I split the game into 2 parties, and after various interweavings and detours over time, that's still what I run now.
That said, it's fun to combine the parties for some specific event e.g. their joint home base gets attacked when everyone happens to be between adventures...as long as it only lasts for a session or two!
Lanefan
Dykstrav said:My ideal is a party of exactly six players. Here's why:
1) The game doesn't come to a screeching halt when one player has to bail. If someone has a late night at work or whatever, we can game on without being too disruptive. One player short in a four-player group could spell disaster- far less so in a six-player group.
2) The party has a good mix of abilities, even if you have two players that absolutely must play fighters, wizards, or whatever. With all the basics covered (and there's usually several players that want a basic build), a few of the players can try a 'fringe' class such as a paladin, bard, or monk.
3) The game seems more relaxed and the players seem more confident in the group's ability to take on challenges. There's still a sense of danger and tension, but a single character death doesn't derail the game.
Allensh said:Is that because OD&D suggests 1 DM to 20 players as the optimal ratio?
Allen