Endur
First Post
I'd like to see a greater emphasis for tricks and traps when exploring ancient tombs, and less combat.
AD&D put a lot of emphasis on tricks and traps (see the charts in the AD&D DMG, Tomb of Horrors, etc.).
Also, certain monster opponents such as Green Slime, Yellow Mold, have been around since AD&D but their family of monsters (molds, slimes, etc.) has not expanded as much as other monster families from AD&D (think of all the giants, humanoids, undead, we have now, but we still just have the basic slimes and molds).
AD&D put a lot of emphasis on tricks and traps (see the charts in the AD&D DMG, Tomb of Horrors, etc.).
Also, certain monster opponents such as Green Slime, Yellow Mold, have been around since AD&D but their family of monsters (molds, slimes, etc.) has not expanded as much as other monster families from AD&D (think of all the giants, humanoids, undead, we have now, but we still just have the basic slimes and molds).