Kaine, The Black Prince (Demon Prince)
Medium Outsider (Chaotic, Evil, Extraplanar)
Hit Dice: 62d8+620 (899 hp)
Initiative: +10 (+6 Dex, +4 Improved Initiative)
Speed: 30 ft
AC: 33 (+6 Dex, +17 natural); touch 16; flat-footed 27
Attacks: Varies by weapon
Damage: Varies by weapon
Space/Reach: 5 ft/5 ft
Special Attacks: Dominate vermin, Fear aura, psi-like abilities, psionics, spell-like abilities, spells, psionics, summon demons, verminous plague, withering touch
Special Qualities: Damage reduction 30/cold iron, epic, good, and lawful, darkvision 60 ft, demon qualities, discorporate, regeneration 30, SR 72, telepathy, 1 virtual size category
Saves: Fort +43, Ref +39, Will +44
Abilities: Str 34, Dex 22, Con 30, Int 32, Wis 32, Cha 40
Skills: Bluff +77, Concentration +72, Diplomacy +77, Escape Artist +68, Gather Information +77, Hide +64, Heal +73, Intimidate +77, Knowledge (Abyssal politics) +73, Knowledge (arcana) +73, Knowledge (planes) +73, Knowledge (religion) +73, Listen +73, Move Silently +68, Scry +73, Search +73, Sense Motive +73, Spellcraft +73, Spot +73
Feats: Ambidexterity, Blind-Fight, Cleave, Combat Casting, Dark Speech, Eschew Materials, Dodge, Great Cleave, Improved Initiative, Mobility, Power Attack, Scribe Scroll, Silent Spell, Vermin Friend
Epic Feats:Ignore Material Components
Climate/Terrain: Any land and underground
Organization: Solitary or troupe (2-4 lamias plus 2-4 succubi or mariliths)
Challenge Rating: 70
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: —
One of the most powerful demon rulers in the Abyss is Kaine. He is also one of the handsomest of the demon lords, at least by human standards. Were they only to know his true nature, then they would surely scream.
He appears as a large, 6-foot tall humanoid with black skin and green glowing eyes. His slanted eyes and pointed ears are merely indicative of his demonic nature.
Combat
Kaine attacks using his pionics, psi-like abilities, spells, and spell-like abilities, viewing physical combat with disgust, he refuses to lower himself to that level. Should he ever be forced into such a situation he will simply flee the area if possible, if not...they better win or suffer his wrath.
Demon Qualities (Ex): Immune to poison and electricity; cold, fire, and acid resistance 30.
Discorporate (Ex): If gravely threatened, Kaine can discorporate as a free action, simply falling into a pile of individual vermin that slither quickly away. So long as any of the component vermin survive, they can breed and create a new body to house the wizard’s intelligence and personality. Discorporating is a dangerous tactic, because once separated, the vermin are treated no differently than other vermin. Also, Kaine stands a good chance of losing all his equipment. However, discorporation almost assures that at least one vermin (if not dozens) will manage to crawl away, and so provide for Kaine’s continued existence.
Dominate Vermin (Ex): Kaine has a natural power of domination over all vermin. Those of 30 Hit Dice or less will obey his every command if he is within sight of them.
Fear Aura (Su): 60 feet; Will save (DC 51) or flee in fear for 2d6 rounds. If the save is successful, that creature cannot be affected again by Kaine’s fear aura for one day. The save DC is Charisma-based.
Psi-Like Abilities: At will - genesis, greater metamorphosis, metafaculty, microcosm, psychic chirurgery, reality revision, timeless body, time regression, true creation, true mindswitch; 1/day - teleportation circle. These abilities are as the spells cast by a 62nd-level Psion (save DC 25 + spell level). The save DC is Charisma-based.
Psionics: Kaine manifests psionic powers as a 31st-level Psion (telepath) (Manifester Level 62nd, save DC 21 + power level). The save DC is Intelligence-based
Spell-Like Abilities: At will - astral projection, blasphemy, charm monster, creeping doom, deeper darkness, desecrate, detect evil, detect good, detect law, dimensional anchor, dispel good, fear, greater dispelling, greater teleport (self plus 50 pounds of objects only), insect plague, levitate, magic missile, mirror image, polymorph (self only), protection from good, pyrotechnics, read magic, see invisible, suggestion, summon swarm, symbol (any), telekinesis, tongues (self only), unhallow, unholy aura, unholy blight, and wall of fire; 1/day - disintegrate, fire storm, polymorph any object, and trap the soul. These abilities are as the spells cast by a 62nd-level sorcerer (save DC 25 + spell level). The save DC is Charisma-based.
Spells: Kaine casts arcane spells as a 31st-level sorcerer (Caster Level 62nd, save DC 21 + spell level). The save DC is Charisma-based. Kaine also casts divine spells as a 31st-level cleric (Caster Level 62nd, save DC 21 + spell level). He has access to the domains of Chaos, Evil, Knowledge, and Trickery. The save DC is Wisdom-based.
Summon Demons (Sp): Three times per day Kaine can automatically summon 1d2 balors, 1d3 nalfeshnees, or 1d4 mariliths.
Telepathy (Su): Kaine can communicate telepathically with any creature within 100 feet that has a language.
Verminous Plague (Su): Once every round, Kaine can disgorge a cloud of biting vermin as a breath weapon. These vermin may be of any variety he desires. These insects cover a 30-foot cone and deal 62d6 points of damage (Reflex DC 51 half). The save DC is Charisma-based.
After 1 round, the insects disperse unless Kaine wishes otherwise. In such a case, the insects form either a cloud, in a 25-foot radius, or a spread along the ground and nearby surfaces (if they lack wings), in a 250-foot radius, around Kaine for up to 10 rounds.
Concealment within a cloud is total, any living creature (other than Kaine) takes 31d6 points of damage in each round spent in the cloud (no save), while creatures in physical contact with the spread are similarly swarmed over (creatures able to avoid touching the spread are not affected by the spread), and likewise take the previously noted damage (no save).
Withering Touch (Su): Kaine's touch forces a target to succeed at a Fortitude saving throw (DC 51) or be affected as it by a wither limb spell from a 62nd-level caster. Kaine chooses which limb to wither. The save DC is Charisma-based.
Medium Outsider (Chaotic, Evil, Extraplanar)
Hit Dice: 62d8+620 (899 hp)
Initiative: +10 (+6 Dex, +4 Improved Initiative)
Speed: 30 ft
AC: 33 (+6 Dex, +17 natural); touch 16; flat-footed 27
Attacks: Varies by weapon
Damage: Varies by weapon
Space/Reach: 5 ft/5 ft
Special Attacks: Dominate vermin, Fear aura, psi-like abilities, psionics, spell-like abilities, spells, psionics, summon demons, verminous plague, withering touch
Special Qualities: Damage reduction 30/cold iron, epic, good, and lawful, darkvision 60 ft, demon qualities, discorporate, regeneration 30, SR 72, telepathy, 1 virtual size category
Saves: Fort +43, Ref +39, Will +44
Abilities: Str 34, Dex 22, Con 30, Int 32, Wis 32, Cha 40
Skills: Bluff +77, Concentration +72, Diplomacy +77, Escape Artist +68, Gather Information +77, Hide +64, Heal +73, Intimidate +77, Knowledge (Abyssal politics) +73, Knowledge (arcana) +73, Knowledge (planes) +73, Knowledge (religion) +73, Listen +73, Move Silently +68, Scry +73, Search +73, Sense Motive +73, Spellcraft +73, Spot +73
Feats: Ambidexterity, Blind-Fight, Cleave, Combat Casting, Dark Speech, Eschew Materials, Dodge, Great Cleave, Improved Initiative, Mobility, Power Attack, Scribe Scroll, Silent Spell, Vermin Friend
Epic Feats:Ignore Material Components
Climate/Terrain: Any land and underground
Organization: Solitary or troupe (2-4 lamias plus 2-4 succubi or mariliths)
Challenge Rating: 70
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: —
One of the most powerful demon rulers in the Abyss is Kaine. He is also one of the handsomest of the demon lords, at least by human standards. Were they only to know his true nature, then they would surely scream.
He appears as a large, 6-foot tall humanoid with black skin and green glowing eyes. His slanted eyes and pointed ears are merely indicative of his demonic nature.
Combat
Kaine attacks using his pionics, psi-like abilities, spells, and spell-like abilities, viewing physical combat with disgust, he refuses to lower himself to that level. Should he ever be forced into such a situation he will simply flee the area if possible, if not...they better win or suffer his wrath.
Demon Qualities (Ex): Immune to poison and electricity; cold, fire, and acid resistance 30.
Discorporate (Ex): If gravely threatened, Kaine can discorporate as a free action, simply falling into a pile of individual vermin that slither quickly away. So long as any of the component vermin survive, they can breed and create a new body to house the wizard’s intelligence and personality. Discorporating is a dangerous tactic, because once separated, the vermin are treated no differently than other vermin. Also, Kaine stands a good chance of losing all his equipment. However, discorporation almost assures that at least one vermin (if not dozens) will manage to crawl away, and so provide for Kaine’s continued existence.
Dominate Vermin (Ex): Kaine has a natural power of domination over all vermin. Those of 30 Hit Dice or less will obey his every command if he is within sight of them.
Fear Aura (Su): 60 feet; Will save (DC 51) or flee in fear for 2d6 rounds. If the save is successful, that creature cannot be affected again by Kaine’s fear aura for one day. The save DC is Charisma-based.
Psi-Like Abilities: At will - genesis, greater metamorphosis, metafaculty, microcosm, psychic chirurgery, reality revision, timeless body, time regression, true creation, true mindswitch; 1/day - teleportation circle. These abilities are as the spells cast by a 62nd-level Psion (save DC 25 + spell level). The save DC is Charisma-based.
Psionics: Kaine manifests psionic powers as a 31st-level Psion (telepath) (Manifester Level 62nd, save DC 21 + power level). The save DC is Intelligence-based
Spell-Like Abilities: At will - astral projection, blasphemy, charm monster, creeping doom, deeper darkness, desecrate, detect evil, detect good, detect law, dimensional anchor, dispel good, fear, greater dispelling, greater teleport (self plus 50 pounds of objects only), insect plague, levitate, magic missile, mirror image, polymorph (self only), protection from good, pyrotechnics, read magic, see invisible, suggestion, summon swarm, symbol (any), telekinesis, tongues (self only), unhallow, unholy aura, unholy blight, and wall of fire; 1/day - disintegrate, fire storm, polymorph any object, and trap the soul. These abilities are as the spells cast by a 62nd-level sorcerer (save DC 25 + spell level). The save DC is Charisma-based.
Spells: Kaine casts arcane spells as a 31st-level sorcerer (Caster Level 62nd, save DC 21 + spell level). The save DC is Charisma-based. Kaine also casts divine spells as a 31st-level cleric (Caster Level 62nd, save DC 21 + spell level). He has access to the domains of Chaos, Evil, Knowledge, and Trickery. The save DC is Wisdom-based.
Summon Demons (Sp): Three times per day Kaine can automatically summon 1d2 balors, 1d3 nalfeshnees, or 1d4 mariliths.
Telepathy (Su): Kaine can communicate telepathically with any creature within 100 feet that has a language.
Verminous Plague (Su): Once every round, Kaine can disgorge a cloud of biting vermin as a breath weapon. These vermin may be of any variety he desires. These insects cover a 30-foot cone and deal 62d6 points of damage (Reflex DC 51 half). The save DC is Charisma-based.
After 1 round, the insects disperse unless Kaine wishes otherwise. In such a case, the insects form either a cloud, in a 25-foot radius, or a spread along the ground and nearby surfaces (if they lack wings), in a 250-foot radius, around Kaine for up to 10 rounds.
Concealment within a cloud is total, any living creature (other than Kaine) takes 31d6 points of damage in each round spent in the cloud (no save), while creatures in physical contact with the spread are similarly swarmed over (creatures able to avoid touching the spread are not affected by the spread), and likewise take the previously noted damage (no save).
Withering Touch (Su): Kaine's touch forces a target to succeed at a Fortitude saving throw (DC 51) or be affected as it by a wither limb spell from a 62nd-level caster. Kaine chooses which limb to wither. The save DC is Charisma-based.