I've been reading some more through the book.
While the different racial types didnt appeal too much to me (and the Bloodfed mercanitle halflings reminded me of Exclipse Caste Exalted), there were two things that looked very interesting.
Firstly there was the signature regions of magical affinity- reminiscent of one of my favourite games 'Ars Magicas' Arts and Regios. Basically when in an appropriate regio (casting Fireball in an Ignam signature area, or Demon summoning in a Profane area), then your spell save DC goes up and free metamagic feats are ennabled. Opposing magics to the regio (like Aquam spells in a Ignam area) or 'counter signatures' are treated as if the caster was a lower level, to the point where the caster cannot use their highest level spells since they dont have effective access to them. The psychological and environmental impacts of those areas were also nicely discussed, including the dreaded point when the signature level reaches 'Total' and reality begins to break down a bit.
Secondly there was a great prestige class that really grabbed me- the Living Canticle, for those spellcasters directly touched by the Morningstar Prophecy/entity at some point in their lives. Part of their mystery is that once affected, their alignments are no longer detectable by any means. To my this really added to the unknowability of the Prophecy- that in many ways it is beyond Good and Evil, but rather it is and that is it.
Their foresight power (in which the player goes through their daily spell with the GM and the GM tells them if the spell will be useful that day (though not how useful it would be) gains points for being an original class ability. But I also foresee problems for the GM not being able to secondguess all the players decisions and being surprised himself.
Could you tell us a little more about the Prophecy Mr Kennan? As presented I'm still a bit mystified about it. It is a prophecy of doom, yets makes itself known to all the peoples of Thraxis, presumably letting them attempt to thwart it. When they do thwart it, the prophecy changes its verses. So does this make it some sort of Watchmanesque doomsday clock that the heroes have to keep pushing back, one minute at a time? Or is it something older than the gods, more eternal than the divine, there to mystify the world? Where does it come from, and why does it act the way that it does?
Thx.
Steve
While the different racial types didnt appeal too much to me (and the Bloodfed mercanitle halflings reminded me of Exclipse Caste Exalted), there were two things that looked very interesting.
Firstly there was the signature regions of magical affinity- reminiscent of one of my favourite games 'Ars Magicas' Arts and Regios. Basically when in an appropriate regio (casting Fireball in an Ignam signature area, or Demon summoning in a Profane area), then your spell save DC goes up and free metamagic feats are ennabled. Opposing magics to the regio (like Aquam spells in a Ignam area) or 'counter signatures' are treated as if the caster was a lower level, to the point where the caster cannot use their highest level spells since they dont have effective access to them. The psychological and environmental impacts of those areas were also nicely discussed, including the dreaded point when the signature level reaches 'Total' and reality begins to break down a bit.
Secondly there was a great prestige class that really grabbed me- the Living Canticle, for those spellcasters directly touched by the Morningstar Prophecy/entity at some point in their lives. Part of their mystery is that once affected, their alignments are no longer detectable by any means. To my this really added to the unknowability of the Prophecy- that in many ways it is beyond Good and Evil, but rather it is and that is it.
Their foresight power (in which the player goes through their daily spell with the GM and the GM tells them if the spell will be useful that day (though not how useful it would be) gains points for being an original class ability. But I also foresee problems for the GM not being able to secondguess all the players decisions and being surprised himself.
Could you tell us a little more about the Prophecy Mr Kennan? As presented I'm still a bit mystified about it. It is a prophecy of doom, yets makes itself known to all the peoples of Thraxis, presumably letting them attempt to thwart it. When they do thwart it, the prophecy changes its verses. So does this make it some sort of Watchmanesque doomsday clock that the heroes have to keep pushing back, one minute at a time? Or is it something older than the gods, more eternal than the divine, there to mystify the world? Where does it come from, and why does it act the way that it does?
Thx.
Steve