Morningstar or Dawnforge?

shadow

First Post
After what seemed like a deluge of "grim and gritty" and dark settings, two heroic mythical settings are coming out. This IMO is a good thing because I've always loved epic and mythical campaigns. However, I'm torn between Goodman's Morningstar and FFG's Dawnforge. From what I've read of them, they both seem really cool. The idea of the "canticle" in Morningstar seems great, lending a sense of urgency. However, the idea of racial talent trees in Dawnforge also seems really cool. What setting should I choose? Which of the two is more "epic" and "heroic"? Does anyone actually know anything about these settings?
 

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shadow said:
After what seemed like a deluge of "grim and gritty" and dark settings, two heroic mythical settings are coming out. This IMO is a good thing because I've always loved epic and mythical campaigns. However, I'm torn between Goodman's Morningstar and FFG's Dawnforge. From what I've read of them, they both seem really cool. The idea of the "canticle" in Morningstar seems great, lending a sense of urgency. However, the idea of racial talent trees in Dawnforge also seems really cool. What setting should I choose? Which of the two is more "epic" and "heroic"? Does anyone actually know anything about these settings?

They will both meet different definitions of "epic" and "heroic". ;)

Which style suits yours better?

I'm going to buy Morningstar first, but I'm betting that Dawnforge won't be long after. That's just a personal taste thing.
 

I'd guess few people can write a comparative review at this time, since we don't actually have either of them in print, to the best of my knowledge. Then again, I tend to prefer the grim and gritty campaign settings, myself...
 



blackshirt5 said:
Dwarf, what day DOES Dawnforge come out, anyway? I'm waiting anxiously!
As far as I know it's coming out in November, but a better way to look at it would be that it's coming out as soon as it's the best project it can be.
 
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Don't know enough about either to really choose one; then again, I always like a healthy dose of humour in my games -- day to day reality is grim enough for me and my weekends are a time to get away from the news ;)

That being said, I have run some grim-n-gritties in my time -- my Faceless Statues campaign bore a strong resemblance to Midnight, albeit in a more limited locale (necromancers, with help of obscure magical items, cut off a very large and populace valley from contact with their gods). That one was about as dour of a campaign as I ever ran.

Might be interested to know more about these settings...
 

shadow said:
After what seemed like a deluge of "grim and gritty" and dark settings, two heroic mythical settings are coming out. This IMO is a good thing because I've always loved epic and mythical campaigns. However, I'm torn between Goodman's Morningstar and FFG's Dawnforge. From what I've read of them, they both seem really cool. The idea of the "canticle" in Morningstar seems great, lending a sense of urgency. However, the idea of racial talent trees in Dawnforge also seems really cool. What setting should I choose? Which of the two is more "epic" and "heroic"? Does anyone actually know anything about these settings?

Well, I can't exactly compare the two, but I can answer any questions about Morningstar. :) In Morningstar the elder races have powers beyond their PHB equivalent, and thus have 5-level racial classes of their own. If you play a dwarf or elf, you can "multiclass" in your racial class and your traditional class, gradually becoming a more powerful representative of your race.

The elves of Morningstar retain their true fey nature and serve a living, breathing goddess called The Empress, who resides in a crystal city in Ynnidon. There are several varieties of elves, my personal favorite being the Cairn, or bone elves, who are "mystic furnaces burning with life." Morningstar is a world of latent magic where locations have a "spectrum strength" indicating what kinds of magic are inhibited or promoted by the area. Bone elves literally change the nature of magic in an area by radiating their own life force. But it strains them, and they become gaunt and washed-out -- hence their name.

The dwarves have several subraces of their own, including stonecutters, storm dwarves, clay dwarves, and my favorites, the flayed dwarves. Flayed dwarves are the most militant dwarves. They are living, walking histories of their battles: whenever they suffer a great wound, they filled it gem dust, ensuring a gruesome scar that becomes a sparkling tattoo when healed. You can read the history of their combats from the glittering scars on their skin.

The mysterious Prophecy called the Canticle of the Morning Star has begun speaking across the world, in different ways in different lands. In Brendir, prophets go mad and begin spouting verses. In the dwarven nation of Kharkon, great volcano erupted, and the lava carved verses of the Canticle in the remaining mountainside. In Zeikrus, the draconic Empire, the severed heads of dead dragons now speak prophecy. And in Ynnidon, land of the elves, the Canticle speaks directly to The Empress herself.

Morningstar is an epic golden age world where something epic is about to happen. The Canticle speaks of changes -- but it speaks cryptically. Something huge looms on the horizon, but no one is sure what it will be.

Incidentally, for those who try to decipher the Canticle and figure out what's really going on in Morningstar... here's a hint: pay careful attention to The Empress. :)
 

Well, I just want to let everyone know that I'm here to answer any Morningstar questions that crop up, as well.

Personally, I enjoy the Thull; a humble and traditional race of hunter-gatherers who have inadvertantly spawned such races as orcs, Goblins and the like when they offered prayers to the wrong gods.

Stonecutter Dwarves (Davrinhai) are fun too, with their work-based culture, and their abilities to work stone bare-handed or to pass into the earth.
 

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