jdavis
First Post
There will be several optional parts to this as that will be what it takes to get this to where it easily intergrates into other peoples worlds, it won't be the first section that works that way. Keep it simple and modular and optional and it will work, if worlds have slavery in them then there has to be some mention of it here, if worlds don't have slavery in them then it has to be easily removed.
You guys obviously know your stuff on slavery but we need to get the whole Mor's End take on slavery down to a couple of paragraphs to start with.
(I will vote no on chattel slavery, with the history of the city involving freeing slaves from a evil empire, I see slavery in Mor's End to be frowned on and efforts would be made to make it as palatable to the public (the general public would not own slaves, too expensive) as possible. In the swamp that goes out the window, Orcs work captives till they die and then go capture new ones, that is the end all be all of the orc slavery model.
You guys obviously know your stuff on slavery but we need to get the whole Mor's End take on slavery down to a couple of paragraphs to start with.
(I will vote no on chattel slavery, with the history of the city involving freeing slaves from a evil empire, I see slavery in Mor's End to be frowned on and efforts would be made to make it as palatable to the public (the general public would not own slaves, too expensive) as possible. In the swamp that goes out the window, Orcs work captives till they die and then go capture new ones, that is the end all be all of the orc slavery model.