Wormwood
Adventurer
Angcuru said:why the hell would they alter magic missile? It is and always has been the mage's favored spell since it ALWAYS hits.
Kinda answered your own question there, didncha?

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Angcuru said:why the hell would they alter magic missile? It is and always has been the mage's favored spell since it ALWAYS hits.
Angcuru said:well then why do they want to change it NOW? why not WAY back in 2nd edition?![]()
are they going to have a trade-in type of thing for the altered books? For me this seems more like a scheme to increase sales than an attempt to balance the game. If I can trade in my Core books, S&F, and ELH for the 3.5 ones, for a reasonable fee, I will of course do so, but otherwise......probably not gonna get the new ones.
Angcuru said:well, I still think that every class should be able to take weapon specialization.
Hooray! The situation before was damned-if-you-do, damned-if-you-don't...and the amount of getting in and out of armour was enough to consider taking ranks in Perform (Stripping)...I seem to have missed mentioning that Bards can cast spells in armor now.
A'koss said:As far as Magic Missile goes, Ed mentioned that they tried a variant that inflicted d6 damage, save for 1/2. The playtesters apparantly said they thought it was more balanced, but hated it anyway. So back it went. It's funny he says this because that was exactly the same change they tried out during the original 3e playtest...