JRRNeiklot said:
I want them to get rid of the free feats archery/twf feats they are giving him. .... Straightjacketing him into certain combat styles sucks.
The way I see it the problem is not with the Ranger being not versatile enough (for he's really a very versatile class, and the additional skill points and a choice of fighting styles - be they only to or two hundred), but the mentality of some people. They want to weaken the ranger by not giving him the feats, when all they have to do is not use them. It's practically the same: he won't use those feats and will be a good choice of class nonetheless. But there's the powergamer's instinct in people who want to have their character every single power they have to be as powerful as possible.
If I don't want to use some thing, I don't do it. I'll choose a class for what useful stuff it will give me, for what will fit in my character concept, and not for what stuff it will have but I won't use.
I've played lots of characters with armor proficiency (heavy) who only use light armor (or maybe medium). I never had the urge to put that character in heavy armor, just because I don't want to "waste" that feat. (It's funny, though, that people are complaining that the armor proficiencies have to be bought with feats, in d20M. You can't satisfy everyone.)
Remathilis said:
In fourth edition, I hope they remove the ranger class. No one agrees on what it should have, no one agrees what it should be, and no one agrees on how it should be implemented.
Do away with it, and bard, paladin, barbarian, druid sorcerer and monk.
Sorry, but it just seems one man's folly is another man's wife around here...
You are aware that this action will upset other people, and is therefor just another of those ways that won't please everyone (and actually, it is a choice that will upset more than any other).
Steverooo said:
Nope, get rid of the two "Combat Paths", and give Bonus Feats from a selected list, instead.
I don't really like that. Either every single class gets bonus feats with a special list (as in d20m), or the ranger stays with his Paths. They're an improvement over the single style they got. I won't disagree, however, with additional paths, if they aren't to much and don't cover every fighting style there is (for this is fighter territory). Put in another for polearms, maybe (I don't see a ranger with a shield, it doesn't really fit), and some that give him other powers (maybe one with spells, one with survival-type abilities).
Steverooo said:
Yes, Intuit Direction is a 3e Ranger skill, but that's not the point. Rumour has it that 3.5e's Survival skill will incorporate direction-finding, just as 3e's Wilderness Lore includes not getting lost. This rumour may or may not be true.
d20M Survival states DC 18 to avoid getting lost. I think that means ID (since it's not in the skill list). I'm almost positive they will do this in 3.5, too (ID was probably the single most useless skill and had no right to be a separate skill)
::Sigh!:: Again, with missing the point, (P)SH... A Ranger SHOULD be able to set various sorts of traps (snares, pits, spiked pits, deadfalls, (spiked) limb traps, etc).
Hm... I think he will get the appropriate craft skill.