RobJN
Adventurer
The Alternity books have some real gems in them.
From the Player's Handbook, under "Impact Damage": "Heroes have a habit of getting to very high places, engaging in some kind of breathtaking fight scene, and then falling off."
Under the header "Property Damage" for instance, "Heroes armed with high-powered energy weapons , powered armor, and demolition charges tend to rearrange landscape whether they mean to or not. If you've got a plasma gun, who needs a door?"
From the Player's Handbook, under "Impact Damage": "Heroes have a habit of getting to very high places, engaging in some kind of breathtaking fight scene, and then falling off."
Under the header "Property Damage" for instance, "Heroes armed with high-powered energy weapons , powered armor, and demolition charges tend to rearrange landscape whether they mean to or not. If you've got a plasma gun, who needs a door?"