MOST broken class, race, etc?

cool hand luke

First Post
What in your opinion is the most broken class, race, feat, spell, item, etc, etc? the really horribly broken stuff from questionable sources, I just wanted to get a list going and then stuff as many as possible onto one character.

my early nominations, half-ogre. I've also heard bad (good?) stuff about anthro whales in Savage species, anybody have details on those?
 

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This was the build I used to win the D&D Toughman competition at GenCon this year. They were using the "Psionics is different" rule and I took full advantage of it.

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Nixor, Female Anthropomorphic (Huge Viper) Nixe Psion (Nomad) 18
Alignment: True Netural
Size: Large
Level Breakdown: Nixie (1 HD + 3 ECL), Viper (3 HD), Psion (18 HD) = 22 HD + 3 ECL = 25 Levels


Abilities

Str (Base 14 – 4 racial [Nixie] – 8 racial [Viper] + 5 [inherent] + 6 [enhancement]
Total = 13 (+1)

Dex (Base 18 + 6 racial [Nixie] + 10 racial [Viper] + 5 [inherent] + 6 [enhancement] + 5 [level increases]
Total = 50 (+20)

Con (Base 10 – 2 racial [Viper] + 5 [inherent] + 6 [enhancement])
Total = 19 (+4)

Int (Base 8 + 2 racial [Nixie] + 5 [inherent] + 6 [enhancement])
Total = 21 (+5)

Wis (Base 10 + 2 racial [Nixie] + 4 racial [Viper] + 5 [inherent] +6 [enhancement])
Total = 27 (+8)

Cha (Base 14 +6 racial [Nixie] – 4 racial [Viper] +5 [inherent] +6 [enhancement])
Total = 27 (+8)

HP (1d6 [Nixie] + 3d8 [Viper] + 18d4 [Psion] + 88)
Total = 152

Other Relevant Stats

Fort (+4 Con, +6 class, +5 resistance, +3 luck)
Total = +18

Reflex (+20 Dex, + 6 class, +2 Nixie, +3 Viper, +5 resistance, +3 luck)
Total = +39

Will (+8 Wis, +12 class, +2 Nixie, +3 Viper, +5 resistance, +2 luck, +2 psicrystal)
Total = +34

Initiative (+20 Dex, + 4 Improved Initiative, +4 Superior Initiative, +2 Thug feat +2 Blooded feat)
Total = 32

Armor Class (+20 Dex, +2 armor, +3 luck, +3 natural, -1 size)
Total = 37 (FF 17, Touch 32)

Melee to Hit (+9 class, +2 Viper, +1 Str, +3 luck, -1 size)
Total = +14/+9

Ranged to Hit (+9 Class, +2 Viper, +20 Dex, +3 luck, -1 size)
Total = +33/+28

Feats (7 normal, 1 epic)
Improved Initiative, Superior Initiative, Thug, Blooded, Quicken Power, Empower Power, Psi Power (Clarisentience), Greater Psi Power (Clarisentience), Psi Power (Telepathy)

Skills
Total SP = 44 (Class/Racial levels) + 110 (Int) = 154

Psicraft (25 ranks, +5 Int) = +30
Spellcraft (12.5 ranks, +5 Int) = +17

These are the relevant ones anyway . . .

Items of Worth
Total money available to 25th level PC = 2,100,000 gp

Manual of bodily health +5 (137,500)
Manual of gainful exercise +5 (137,500)
Manual of quickness in action +5 (137,500)
Tome of clear thought +5 (137,500)
Tome of leadership and influence +5 (137,500)
Tome of understanding +5 (137,500)
Belt of giant strength +6 (36,000)
Gloves of Dexterity +6 (36,000)
Bracers of health +6 (36,000)
Headband of intellect +6 (36,000)
Periapt of Wisdom +6 (36,000)
Cloak of Charisma +6 (36,000)
Rod of Absorption (50,000)
Ring of Nine Lives [x2] (140,000)
Ring of Spell Battle [x5] (337,500)
Stone of Good Luck (10,000)
Vibrant Purple Ioun Stone [x6] (72,000)
Anti-Magic Field (11th CL) in Ioun Stones [x6] (9,900)
Skin of the Hero (68,000)
+1 Mithral Buckler of Heavy Reinforcement (37,015)
Robe of Eyes (90,000)
Vest of Resistance +5 (25,000)
Ring of Three wishes (97,950)
Crystal Capacitor [17 PP] (81,000)
Ring of Growth (18,000)

Psi Powers
Psionic Powers (7/4+d/4+d/4+d/3+d/3+d/2+d/2+d/1+d/d)
Power Points: 288 (147 base + 141 for high Dex)
Saves for: Pscyhoportation (1d20+20), Clarisentience (1d20+12), Telepathy (1d20+10)

9th – Temporal Velocity (Dex)
8th – Recall Death (Wis), Improved Etherealness (Dex)
7th – Teleport without Error (Dex), Mass Cocoon (Int), Fission (Str)
6th – Improved Fly (Dex), Banishment (Dex), Shield of Prudence (Wis)
5th – Baleful Telport (Dex), True Seeing (Wis), Greater Domination (Cha), Energy Barrier (Str)
4th – Dimensional Anchor (Dex), Dismiss Ectoplasm (Int), Fate of One (Wis), Inertial Barrier (Con)
3rd – Time Hop (Dex), Invisibility Purge (Wis), Ubiquitous Vision (Wis), Negate Psionics (Con), Schism (Cha)
2nd – Knock (Dex), Brain Lock (Cha), Body Adjustment (Str), Ectoplasmic Cocoon (Int), See Invisibility (Wis)
1st – Call Weaponry (Dex), Lesser Body Adjustment (Str), Hear Light (Wis), Steadfast Gaze (Wis), See Sound (Wis)

-----------------------------------

My strategy was fairly straightforward:

1. Won Initiative (relatively likely)

2. Manifested Quickened Schism

3. Manifested Temporal Acceleration (giving me 3d4 rounds) where I did the following:

a) Encased my foes with Mass Cocoon (No save, No SR)
b) Stood next to said Cocoons and activated Anti-Magic
* My foe is now screwed royally, Ioun Stones crash to
ground; magic items supressed
c) Manifested remaining defensive powers (Shield of Prudence, Improved Fly, etc.)
d) After I came out of Temporal Acceleration, smote foe with Recall Death repeatedly until desired result was achieved


Here is how it ACTUALLY worked out:

Description from program: An open tournament. Bring your own PC of 12th to 25th level and pit yourself against other PCs or teams of players. All characters must abide by the Core ruels of WotC published materials only! All characters are subject to approval by the DM, net # of rounds depends on # registered players. Make sure you have your own dice and books needed for your character. Ladder determined at event start.

Sponsor: Independent

My experiences:

Round 1 -- Nixor (25th ECL; see above) vs. Monk (19th level) and Joachim (Sorcerer/Incantrix/Archmage 20)

After going first, I put the monk in an Ecto Cocoon, no save, no SR. While Joachim began to power up in his Prismatic Sphere, I activated an anti-magic field (Psi and Magic was different in this tourney, which I took FULL advantage of), dismissed the ectoplasm, and manifested Recall Death. Monk died.

Joachim was a tough nut to crack. He had Dust of Disappearance on, so I couldn't see him. He kept emerging from his Prismatic Sphere and pelting me with Disjunctions in the attempt to take out my anti-magic field. He failed three times and we were at an impasse. Eventually, I used wishes in my ring to bring temporarily suppress the invisibility and sphere. Then I used the old Recall Death.

Round 2 -- Nixor vs. Barbarian 1/Fighter 24

I was playing around with this guy and he even got a couple of licks on me. AMF + Recall Death

Round 3 -- Nixor vs. Jolly Doc (Barbarian/Holy Liberator/Frenzied Beserker 20) and Rogue/Shadow Dancer 20

JollyDoc was taken out relativley quickly by tried and true strategy. The Shadow Dancer did a bit better, even energy draining me 6 levels. However he went down like all the rest.

Round 4 -- Nixor vs. Maug Fighter/Barbarian 20 and Barbarian 20

The Barbarian 20 went down in record time, but the Maug was immune to death effects. Eventually, he even "vorpalized" my Fission clone. In the end, I Balefully Telported him to death.

So I won the competition and the coveted Toughman T-Shirt!!
 


Korimyr the Rat said:
How exactly did you play a Nixie/Anthropomorphic Viper? You have two separate races there.
Good question. I guess I saw all Anthro animals as templates and not as separate races.
 



With the Anthro-Whale, you do get a whole lot of melee bang for your ECL buck.

For a +0 LA and 3 Monstrous Humanoid Hit Dice, a Baleen Whale gets:

3 Monstrous Humanoid Hit Dice, which aren't bad. +3 BAB, two good saves.

A total of +20 in unbalanced modifiers: +8 to Str, +4 to Dex, Con, and Wis.

Natural Armor. Plus nine Natural Armor.

60 foot blindsight.

Size Large, with the Reach, bonuses to special attacks, and bigger damage dice that entails.

A decent land speed (unlike some of the unfortunate Anthros).

Potentially a Tail attack, depending on your DM.

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As a fighter, you're giving up no BAB, and a feat or two, and any realistic chance of the Expertise chain (since all Anthros have a flat Int of 10)... in exchange for all that.

-Hyp.
 

For just core nonsupplemental material:

Race: the 3.5 dwarf is extremely powerful. On top of all of the 3.0 abilities, now he retains his speed in heavy armor, gets a stability bonus to avoid being moved, and gets weapon familiarity with several exotic weapons.

Feat: improved precise shot. This feat IMHO is completely broken. The sharp-shooting feat in S&F while underpowered was definitely a cool concept. Numerous archer PrC's gave bonuses against targets with cover meshing with this concept of reducing some of the protection that cover provides. However, a feat that just negates all cover bonuses - that's ridiculous.

Spell: well, all the spells suck now since they were all nerfed by 3.5. Well, of course, all the spells except scorching ray! Now you can have a spell that does more damage proportionally than most 3rd level spells (at 3rd level you deal 4d6 dmg > fireball/lightningbolt that does 1d6/dmg/level) and stacks with levels.

Class: Ranger - I am not sure if the ranger is more powerful than the other classes now. It at least is more in line with the image of the 2e ranger 100%bad @$$. The ranger now has more skills, abilities, better saves, and the favored enemy ability totally rocks (it even works on undead and such) all at the cost of 1 hp/level.

PrC: Red Wizard of Thay - definitely the most broken PrC out there especially with his circle powers.

my $.02
 

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