Sacrosanct
Legend
For the most part, monsters in 5e get a rap for being weak. Certainly true for many when comparing to earlier editions. In TSR era, petrification and poison were largely save or die, and in 5e they are save, then you can try again if you fail. Or keep trying every turn.
But what are some of those monsters that will ruin a PCs day (when compared to when they typically will be encountered by PCs, so not just high CR)?
The intellect devourer? It's a CR2 creature, so mostly encountered by lower level parties if you follow the CR system. But fail an INT saving throw (which many will), and you're truly screwed.
The blue slaad? A CR 7 creature, so mostly encountered between level 6-10 I'm guessing. But if you fail a saving throw, it's a death sentence unless you can find a wish spell. How many level 6-10 PCs have access to a wish spell?
But what are some of those monsters that will ruin a PCs day (when compared to when they typically will be encountered by PCs, so not just high CR)?
The intellect devourer? It's a CR2 creature, so mostly encountered by lower level parties if you follow the CR system. But fail an INT saving throw (which many will), and you're truly screwed.
The blue slaad? A CR 7 creature, so mostly encountered between level 6-10 I'm guessing. But if you fail a saving throw, it's a death sentence unless you can find a wish spell. How many level 6-10 PCs have access to a wish spell?