Since this has turned into a sort-of "what don't I like" I am following in that spirit:
Despite this list, there ARE some things I like, and I am really trying to get past my 1E/2E bias (I even just bought three more 5E books). I know a lot of players love 5E more than prior editions and I am honestly willing to give it a shot before I abandon it.
- Every race gets only bonuses, no penalties. (Why the heck aren't small races penalized in Strength??? Not even a -1 for crying out loud...)
- Too many pointless subraces. If you want to play a "moonlake wild elf" then just role-play one. The races focus too much on what you get instead of who you are.
- Crazy monster-like PC races (yeah, Dragonborn and Tiefling, BOO! HISS!), even the long-entrenched Half-Orc.
- Darkvision.
- The standard ability score set.
- The point-buy system for ability scores.
- The fact that every class requires the same XP for their level advancement.
- Alignment is basically pointless now since there are no alignment restrictions on class.
- Max HP at first level.
- Too many spell-like or magical abilities for basically every class.
- Most archetypes.
- Bards. (Just play a thief/mage with a lute if you want...)
- Cantrips and their unlimited use.
- Same base attack bonus for every class.
- Only two weapon group proficiencies. (I can understand simplifying them, but I would prefer groups (Swords, Pole-arms, Axes, etc.) in some manner.)
- Monk increased movement (Why has this never died? What possible reason is there for it?)
- Super simple generic "martial arts".
- Three different types of "arcane" casters.
- Inspiration.
- Backgrounds. (Basically useless unless you just can't think of something yourself.)
- Over-simplified Weapons/Armor system.
- Multiclass rules. (WAY too easy and prone to class dipping.)
- Too much ASI, since more interest seems to be in feats anyway.
- Over-simplified encumbrance system.
- Dexterity even more vital to several aspects of game mechanics.
- Charisma now so important to many classes that Intelligence seems to be the new dump stat.
- 6-second rounds.
- Definitions of Dim Light and Darkness.
- Short Rest/Long Rest and associated abilities.
- Too many Hit Points for everything.
- Bounded Accuracy.
- Over-simplied Initiative.
- Death Saves.
- Removing Negative Hit Points and Dying at -10 or whatever you choose to use.
- Alphabetical listing of spells instead of by class and level.
- Changes in many spells (e.g. Enlarge... plus 1d4 damage? ARE YOU KIDDING ME?!?)
- General format of DMG. (Why waste so much space on world-building and fluff?)
- Too much fluff in many of the books, like they couldn't think of enough useful content but needed to fill the space.
- Lack of Number Appearing in Monster Stat Blocks.
- Only 4 ages for Dragons.
- and on and on and on...
Are you my long lost twin? Your list is pretty much the same as mine. I am running a 5E campaign and we are having a great time but that is 100% because it's the heaviest roleplaying I have ever incorporated into a campaign, it has nothing to do with the system. Honestly I think the system itself is hurting my games at times because everything has become too easy. Anytime dice are rolled someone has some skill, cantrip, or spell that somehow gives them an additions 1d4 or better to their roll and failure is the exception, not the norm. I own the PHB, DMG, MM, XGTE, MTOF, SCAG, COS, POA, SKT, ROD, WD

