Vael
Legend
I suppose you also have little use for our "hills" and "snow," too. *Harumph!*
I hear you had to THACO up both ways.
I suppose you also have little use for our "hills" and "snow," too. *Harumph!*
I'm going to try a long rest taking a full week to happen and spreading out the encounter day. If that doesn't work, I'll try something else.
One thing I'll admit to not liking is the attunement limitation. the attunement requirement for some items is nice in that it's a logical way to prevent someone from just grabbing a newly acquired magical doodad and having full use. In some cases it makes perfect sense. But limiting it to three total?
Not quite going below 1hp you just popped back up with some healing....
"Any character brought to 0 (or fewer) hit points and then revived will remain in a coma far 1-6 turns. Thereafter, he or she must rest for a full week, minimum. He or she will be incapable of any activity other than that necessary to move slowly to a place of rest and eat and sleep when there. The character cannot attack, defend, cast spells, use magic devices, carry burdens, run, study, research, or do anything else. This is true even if cure spells and/or healing potions are given to him or her, although if a heal spell is bestowed the prohibition no longer applies."
AD&D 1e DMG pg 83 second paragraph under Zero Hit Points.
AD&D 2e DMG (black 'revised' printing) pg 104 Hovering on Deaths Door (optional rule) is slightly different from 1e. Otherwise 0 hps is ded dead.
(sorry cant copy paste from pdf I have)
I'm partial to just imposing exhaustion and/or a lingering wound (as per the DMG) when characters drop to 0 hit points, for campaigns where overnight healing is inappropriate.
My list is going to be a little different, as I started playing DnD with 3rd edition, and have little use for "old school".
I added one level of exhaustion for each time a PC dropped to zero HP. As it turned out, no PC every dropped to 0 HP more than once per long rest, and that's with long rests of one week.
You could leave the long reast alone, and just have Con bonus (minimum 0) + Level hit point return with a long rest (as well as Hit Dice). That'd be a compromise between full healing and the 1hp/night in AD&D.
This is partially what I do. (one level of exhaustion everytime you go down. Once you use up all the levels of exhaustion, you be dead, dead, dead. Resting to recover those levels becomes really, really important. I haven't used lingering wounds yet.) and it works great for my group.I'm partial to just imposing exhaustion and/or a lingering wound (as per the DMG) when characters drop to 0 hit points, for campaigns where overnight healing is inappropriate.