Most Important Knowledges


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Kaladhan said:
So you use Knowledge(Planes) a lot? Can you give example of how you use it? I'm curious. :)
Knowledge (Planes) is one of the monster info skills, for outsiders (mainly fiends) and elementals. That's the most common use.
 

Example of Kn(Planes):
DM: A large horned figure jumps out at you!
PC: What is it?
DM: Roll Kn(Planes)!
PC: Uh... 34!
DM: Wow, that's good. It's a demon called a ... and it's employed as an assassin by various Abyssal faction, including ..., ... and ...; it is immune to fire and resists sonic & electricity, resists attacks by most weapons except Cold Iron ones, and it delivers a devastating sneak attack.
- - or - -
PC: Uh... 15!
DM: It's a demon from the abyss! Not one of the common sort, either. Demons frequently resist energy damage, and some have damage reduction, too.

Cheers, -- N
 

When it comes to Knowledge Local, I like the idea of it being worldwide as a learning tool. You enter a new area and use Knowledge Local to look at the town or city or whatever and figure out what sorts of places to look for in order to get and learn things. I would almost say that it gives you the ability to even be able to roll for Knowledges in an area.
Example:
DM: You have now entered Sharn.
Player: Hmmm. I'm from Karn. I roll Knowledge Local to figure stuff out. I got a 22.
DM: Ok. You have a general idea from looking around that the upper areas are probably for richer people. If you stay down on the ground level, you'll probably find seedier establishments.
or:
DM: You have now entered Sharn.
Player: Hmmm. I'm from Karn. I roll a Knowledge Local to figure stuff out. I got a 59.
DM: Damn. Looking around, it's obvious that the upper areas are for the wealthier people. You can tell that people behave like this... and that there are some people who do this... You can tell from the sorts of conversations that you hear and the look of the ground which areas would be full of people and which are probably sparse.
For all intents and purposes, it would be like knowing the Sharn: City of Towers book. You wouldn't have the specific information on religions and histories, or even about all of the areas, but you could quickly figure out the regional dialect and some key phrases. Knowledge Local should be able to give you the ability to find information, not just automatically give it to you, as in; "You got a 54? Most people follow the Sovereign Host. The lower areas are full of monsters and criminals. The University is right down this street and is involved in..." That's about how a normal Knowledge check works. Let Local be a bit different. A bit more generic, but it can be more specific the more you use it. After about a week in Sharn, a 22, like in the first example, should tell you about power groups and things like that.
 

Kaladhan said:
Now that I am a member of En World, I can see that my average game can differ from your average games. So you use Knowledge(Planes) a lot? Can you give example of how you use it? I'm curious. :)

I almost never use any Kn(Planes), but both Kn(Arcana) and Kn(Religions) see a good bit of usage in my games.

Its usefulness is setting-dependant, but the vast majority of D&D settings have other plances of existence and creatures coming from them.

One thing to watch out: an occasional DM may regularly ask for KN(Arcana) rolls instead of KN(Planes) because he's thinking things such as "well... devils are "magical" creatures", and another DM can substitute KN(Planes) with KN(Religion). While it makes sense, it's probably best to use KN(Planes) so that the other two don't get too good compared to any other KN. Check if your DM is using one of these too often!
 

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