Swedish Chef
Adventurer
Hi all. Just curious as to what is your group's most memorable "win"? Was it a random encounter that turned sour? A Boss fight that was truly epic? A lucky die roll that completely up-ended the carefully planned campaign?
Mine came way back in 1st Edition. I was running the original I6 - Ravenloft. At the beginning of the module, Strahd is supposed to show up and harass the party at times and locations of his choosing. I decide to have him attack the inn they are staying in with some wolves and bats, drawing them out to the courtyard. Strahd is nearby, observing. The party exits the inn and Strahd basically warns them away.
That's when the mage casts Sepia Snake Sigil. " If it is successful in striking, the victim is engulfed in a shimmering amber field of force, frozen and immobilized until the caster releases the dweomer or until a dispel magic spell does so. Until then, nothing can get at the victim, move the shimmering force surrounding him or her, or otherwise affect the field or the victim. The victim does not age grow hungry, sleep or regain spells when in this state, and is not aware of his or her surroundings."
As we rolled in the open, I was forced to make the save. Of all the times for the d20 to roll a 2! Duration of the spell? Until the caster opts to release the victim or someone else is successful in casting a Dispel Magic.
The party waited until high noon and release the spell. Scratch one vampire.
That spell was subsequently banned from use at the table.
Mine came way back in 1st Edition. I was running the original I6 - Ravenloft. At the beginning of the module, Strahd is supposed to show up and harass the party at times and locations of his choosing. I decide to have him attack the inn they are staying in with some wolves and bats, drawing them out to the courtyard. Strahd is nearby, observing. The party exits the inn and Strahd basically warns them away.
That's when the mage casts Sepia Snake Sigil. " If it is successful in striking, the victim is engulfed in a shimmering amber field of force, frozen and immobilized until the caster releases the dweomer or until a dispel magic spell does so. Until then, nothing can get at the victim, move the shimmering force surrounding him or her, or otherwise affect the field or the victim. The victim does not age grow hungry, sleep or regain spells when in this state, and is not aware of his or her surroundings."
As we rolled in the open, I was forced to make the save. Of all the times for the d20 to roll a 2! Duration of the spell? Until the caster opts to release the victim or someone else is successful in casting a Dispel Magic.
The party waited until high noon and release the spell. Scratch one vampire.

That spell was subsequently banned from use at the table.