Most ridiculously overpowered game

Good one! Was his name Belkar?

My character was awesome but not THAT awesome ;)

Also I didn't know OotS at that time, my inspiration was simply that we wanted to play a themed party ... we come all from a barbarian tribe and I was more of a scout thanks to the fact that I am one of the few halflings. In the end I didn't care about the optimum class-build and just created him for the story and it was great! :)
 

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the DM just declared everything got sucked into a black hole and quit D&D for several years. :)

that's funny, and sad at the same time. in my campaign i was a lvl...45 i think dry lich cleric/walker of the waster and had spells that could turn entire areas of the world to deserts. my gm ended the campaign by making 10 epic lvl npc's and it was a huge battle, and took hours, pretty fun though
 

Define overpowered.

The first 3E campaign I played in, the DM didn't know the rules and we were stupid broken, to the point it was just not fun. He thought str + 6 gloves added +6 to your BONUS. He allowed one player to start the game with a ring of 3 wishes. His wishes ended up giving him wings and somehow a half-celestial, half-dragon troll (without the template LAs, of course) Pale Master that was basically unkillable. Oh, and he used a wish to get millions of gp without any repurcussions, too. Long story short, by level 22 or so, another PC had created transmute lead to platinum (and the reverse) and had completely destroyed the economy. Meanwhile, the gods as a whole became alarmed at our troll PC (who had since become an Abomination monster of legend or somesuch, again because the DM allowed him to). I had left the game by then, but apprently the entire pantheon couldn't defeat the party and the DM just declared everything got sucked into a black hole and quit D&D for several years. Ah, bad times. :)

Its been years since I read a story like that. Good stuff, well I guess not for you. Thanks.
 



yeah so a campaign I've been playing for probably over two years ended. We were playing 3.5 and levels ranged from level 42-46, the group had 8+ people depending who showed. I'm just glad it was over, it was hard playing anymore when u just killed everything with super powers. After 2 years of going after the same guy it got boring. There were funny, interesting moments, but man...2 years! Anyway, I'm posting this to see if anyone else played epic 3.5 THAT far or came close.

We created 39th characters for a one-shot that I ran with the Epic rules and I've ran characters from 1st to 24th level in one FR campaign. I didn't mind it too much, but creating challenging encounters was getting more and more time consuming and the time-to-create:fun play ratio was getting a bit wacked. It was essentially taking about four hours for every one hour of game play.

I told this story before that I had spent four hours creating an uber BBEG at the end of the Demon God's Fane because the players were playing higher levels than that mod called for. I really didn't want to have to recreate the BBEG, but I had to.

So, we get to playing the encounter and in Round 1, the arcanists cast some 8th level save or die spell in which the BBEG rolls a 1.

F o u r h o u r s g o n e.

Oh well, I look back on this and laugh about it.;)
 

So, we get to playing the encounter and in Round 1, the arcanists cast some 8th level save or die spell in which the BBEG rolls a 1. .;)

things like that always makes the players day in my opinion. I was an archer in a different campaign and got 3 natural 20's in a row, one shotted the demon lord end boss, it was awesomeness
 

I played in one 3.5 campaign that made it to level 20, but it never felt ridiculously overpowered. I mean, we'd gone all the way from 1st to 20th, with the same four players and two of the same characters all the way (me, I get interested in new stuff too easily, so when my PC dies, I roll up a new one rather than trying to get him raised).

Yes, my warmage was unquestionably one of the most powerful mortal weilders of magic in Khorvaire. Yes, the cleric could channel more divine power than even the Keeper of the Flame. Yes, the cleric's cohort was one of the highest-level characters on Eberron. And if there was a medium-sized creature in Eberron that could take the fighter/barbarian in melee one-on-one, we never met it. But it didn't seem like everything we ran into was a cakewalk, either; I know Spatula had to do a lot of work to make sure we had fun and challenging encounters at that point, but he did.
 

Every character I've run in every game I've played (and that goes back to the mid-70's) has been below 20th level. In fact, I've only had a handful who went into the teens. I don't feel I've missed a thing, and in fact in 3E it got less enjoyable the closer to 20 I got.
 

things like that always makes the players day in my opinion. I was an archer in a different campaign and got 3 natural 20's in a row, one shotted the demon lord end boss, it was awesomeness

Oh yeah, my players LOVE doing that to me. They know how much I write and work on my campaign and think it's frickin' hilarious for me to blow it in 5 min with a bad die roll. Actually, it really is, but I'd rather not put in too much time just to get the "punchline".:p

Speaking a lot of work for no payoff. I had written up a really tough encounter as the final BBEG for a mod I wrote. Well in our last session, sure enough, my players cake walked it because I couldn't roll worth writing home about.
 

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