Prestidigitalis
First Post
The problem with Durable is that over time more and more ways to expend surges have appeared. With just core PHB it was a pretty good feat because it was HARD for low level PCs to unlock more than at most 2 surges in an encounter. Nowadays with Astral Seal, Recovery Strike, and more and more surge triggering powers and items its just not that big a deal. Even low level parties can either access several surges or simply live off the surgeless AS/RS healing. This means that Toughness has gradually become the better of the two feats.
Okay, you have me confused. I would think that having more ways to expend surges would make Durable *more* valuable, not less. I see the bit about surgeless healing, but that won't be possible in many parties.