Phlebas
First Post
In an old second edition game, 3 low levels players (Amazon Fighter, Human Aristocrat Cleric & MU / Thief) on a boat
group captured by pirates, and the plan was to take them to the pirate island where they could escape and etc etc
party insisted on chance to escape so they broke the bonds, crept onto deck and proceeded to climb up & fall down ladder from hold while one pirate at top with a club had a free hit. 2 go unconscious, other surrenders but refuses to accept hint
escape attempt 2, somehow they get onto deck, beat up guards and then barricade hatches to trap the rest of the pirates under decks. party is now in control of boat and i'm racking my brains to work out how to rescue the campaign. Party get bored and rogue decides to clamber down outside of boat and into cabins. (i got the boat from U1 so i didn't have to spec it) Rogue finds chest, fails to find trap, ends up unconscious (poison)
other pc's start yelling down & decide somethings happened, cleric decides to climb down to narrow window ( i tell him its very narrow - ie take off your armour). player tries to force himselves through the window regardless, fails dex checks and ends up stuck.
remaining character decides to rescue cleric, climbs down, fails dex check (no climb skill) and falls into water. grabs hold of rope but unable to climb up.
So rogue unconscious in cabin, cleric stuck in window, fighter hanging on to rope in water, Boat sailing on unmanned - eventually pirates break through barricades and have a good laugh at escapees. I gave up on the campaign soon after that....
group captured by pirates, and the plan was to take them to the pirate island where they could escape and etc etc
party insisted on chance to escape so they broke the bonds, crept onto deck and proceeded to climb up & fall down ladder from hold while one pirate at top with a club had a free hit. 2 go unconscious, other surrenders but refuses to accept hint
escape attempt 2, somehow they get onto deck, beat up guards and then barricade hatches to trap the rest of the pirates under decks. party is now in control of boat and i'm racking my brains to work out how to rescue the campaign. Party get bored and rogue decides to clamber down outside of boat and into cabins. (i got the boat from U1 so i didn't have to spec it) Rogue finds chest, fails to find trap, ends up unconscious (poison)
other pc's start yelling down & decide somethings happened, cleric decides to climb down to narrow window ( i tell him its very narrow - ie take off your armour). player tries to force himselves through the window regardless, fails dex checks and ends up stuck.
remaining character decides to rescue cleric, climbs down, fails dex check (no climb skill) and falls into water. grabs hold of rope but unable to climb up.
So rogue unconscious in cabin, cleric stuck in window, fighter hanging on to rope in water, Boat sailing on unmanned - eventually pirates break through barricades and have a good laugh at escapees. I gave up on the campaign soon after that....