Mothman

teitan

Legend
Ok, as per my post in the Urban Legends thread I thought I would post a thread about the area I lived in as a teenager, the home of the Mothman, the Gallipolis, Ohio/Point Pleasant W.Va. area. I lived there for a period of about 7 years off and on and interviewed several people for a 25 anniversary retrospective book I edited and helped write for the Historical Society in Gallipolis through my High School my senior year. After that book was finished I continued my researches and inquiries into the Mothman and the UFO activity in the area and will relate them hear to be used as campaign ideas for your Call of Cthulhu, Urban Arcana (ok, RURAL Arcana) or any other type of campaign you may run where the information would be useful. I will post a thread every few days and maybe we can get the moderators or someone to keep them at the top for a couple of weeks so we don't lose the thread in the shuffle? I will post it all in the same thread so we don't clog the traffic...

Jason
 

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Story 1

Ok, I will start with a bit of history of the area. SOme of this stuff is just folklore and may not be true, but this stuff is believed by the majority of the people in the area so here we go.

Pt. Pleasant, West Virginia is not the rural area many would think it is, in fact Pt. Pleasant is quite urban for a backwards town. Not at all what would be expected of a town in the foothills of W.Va. It rests right across the river from Gallipolis, Ohio, where I spent the vast majority of my high school career.

Not far from Pt. Pleasant is an ara called the TNT. The name comes from the fact that during WWII it was the site of a munitions dump and factory. They stored a lot of stuff here but it was pretty much abandoned after the war and done with by the time 69 rolled around.

Local legend held that the area had never been settled by the "indians" (I hate that term, being 1/4 Miami Nation myself) and this is backed up by the fact that you can not find native artifacts in the TNT area at all. The reason, so legend has it, is that the area was settled by a race of white skinned and red eyed cannibals though no evidence of any such thing exists.

Another interesting tidbit about Pt. Pleasant is the curse, this part I know is real. Chief Cornstalk fought for the rights of Native Americans in the White man's world and earned quite a reputation as a take no crap kind of guy, but relented and allied with the settlers. Well, he was killed in Pt. Pleasant, the spot is actually marked in town. It occured in what was then the town square. With his dying breath he pronounced a curse on the settlers of Pt. Pleasant that many people think brought about the fall of the SIlver Bridge. Strangely, the new bridge was built about 1-2 miles down the road of where the old Bridge was located and does not take one directly to Pt. Pleasant, you have to cross another bridge in W.Va. to get to Pt. Pleasant.

Now back to the more present day. The site was also home to a Satanic cult, and no not the rural myth kind of cult. These were your out and out La Veyan types of Satanists, just a bunch of hedonists who wanted to smoke pot, drink beer and skank all night. I knew a few of them atually. They used to see things though, creeping around the bonfire they had built out on the Island as it as called. It was a bunker surround by water except for a straight strip that led to the bunker itself. There was about 30 yard around it so it was pretty dry usually.

I visited the TNT area a few times. It possesses an eerieness that can not be described really, something John Keel calls a Temporal displacement. The area is now closed off to the public for the most part. The government claimed it as a part of a forest reclamation program during the Clinton Administration except that usually those places are open to the public so that we can help in the clean up. The area was really damaged by all the chemicals that were used during the Big One and most of the plant life was dead or dying year round. Now the military has the area and most of it is sealed by these gates that are barred and a lot of armed guards...

Makes you wonder what is really going on...

Jason

I edited a correction in with Chief Cornstalk... mixed him and Chief Logan together.
 
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Heh. I'd just started reading up on the Mothman last night. Several ideas come to mind.

1) For COC, make it a Byahkee. The artwork in the COC d20 book is vaguely similar to some of the descriptions given.

2) Many outsiders from the MM, MM2, Fiend Folio and other books could work.

I'll think about it some more later. :)
 

teitan, The Killing Jar is something you should take a look at.

Bruce Cordell put this little beauty together for the Alternity game and the Dark*Matter campaign setting.

It is a module that deals specifically with what you outlined above included the TNT facility.

It is a great little module with some fun ideas. I would suggest getting a copy if you can. It would fit into CoC or d20 Modern nicely.

I like your idea and appreciate any info you have to give. I am running my group through The Killing Jar and anything on the area and its history would be helpful. I look forward to your updates.
 

fenzer said:
teitan, The Killing Jar is something you should take a look at.

Bruce Cordell put this little beauty together for the Alternity game and the Dark*Matter campaign setting.

It is a module that deals specifically with what you outlined above included the TNT facility.

It is a great little module with some fun ideas. I would suggest getting a copy if you can. It would fit into CoC or d20 Modern nicely.

I like your idea and appreciate any info you have to give. I am running my group through The Killing Jar and anything on the area and its history would be helpful. I look forward to your updates.

I will have to check it out then. My comic shop still has some Dark Matter stuff, including The KIlling Jar. I will have to grab them both before someone else does. How hard is it to convert to D20???

Jason

p.s. been working on a Mothman Chronicles comic book for years, may actually see print in an anthology I am helping put together...
 


Ok, update number two....

True story, comes not from a friend of a friend, but from the source, my writing teacher at River Valley High School in Cheshire, Ohio (just outside Gallipolis, Ohio and not far from Pleasant).

One night she and her friends were out drinking in a graveyard and the crosses, mausoleoms and angel statues inspired them to play at "church". One of the guys with them got up and used a tombstone as a pulpit and he had one of the angel statues directly behind him. As he raved on and on, the girls began to get frightened. It seems the angel statue had opened it's eyes and spread it's wings... of course they panicked and ran to their cars and went home. A week later the Mothman was sighted for the first time...

Jason
 

Bruce Cordell is my god. :D

I just got a copy of "The Killing Jar" from an eBay auction. I havent had so much fun reading an adventure in my life!

I'm going to summarize it in my "Crib" thread this weekend. Probably won't start an actual conversion right away, but... yeesh. I want to play a d20 Modern or Call of Cthulu game so badly now. ;)
 

Excellent! Another Dark*Matter convert.

I am glad to hear it you like it Kesh. I plan on running it in about a week.

Great story teitan. That would have scared the hell out of me.
 

teitan said:
I will have to check it out then. My comic shop still has some Dark Matter stuff, including The KIlling Jar. I will have to grab them both before someone else does. How hard is it to convert to D20???

Jason

The d20 Modern Menance Manual (due out in the next week or so) has a host of Alternity aliens and organisations all d20ifed. The sample critter that has been put up is a d20 version of the Litterman from the D*M book Xenoforms.
 

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