Updated, now I have the book.Looking forward to what you have to say about the others.
I think MOTM pretty strongly indicates the half-orc as presented in the 2014 rules will be replaced by the new orc. Half-orcs could potentially remain as some kind of lineage option, though (as in Van Richten's). Or they may quietly remove them and never mention them again, who knows.I hope they don't get rid of the Half-Elf or the Half-Orc.
I already noted this on the previous version, but this is pretty nice on a barbarian who wants to reckless attack all the time without the drawback.The other benefit is also really useful and really hard to anticipate its use: no one within 30' can attack you with advantage. You are less likely to be taken down by an enemy rogue, but who this benfits most is someone who is always falling prone in melee. Is that a thing?
wait which race lets you do that now?I already noted this on the previous version, but this is pretty nice on a barbarian who wants to reckless attack all the time without the drawback.
Wildhunt Shifter.wait which race lets you do that now?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.