Mount-Centric Protection Spells

Nifft

Penguin Herder
I'd like to address an area which IMHO needs some expansion: the role of mounts, and their protection. IMC mounts are vital -- they're what separate lowly goblin minions from fierce goblin raiders.

So, here are some spells to augment mounts:


Mage Barding
Conjuration (Creation) [Force]
Level: Sor/Wiz 1, Brd 1, Pal 2, Rgr 2
Components: V, S
Casting Time: 1 action
Range: Touch
Targets: 1 creature touched / level
Duration: 1 hour/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

An invisible but tangible field of force surrounds the subject of mage armor, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no speed reduction. However, unlike normal mage armor, mage barding is cumbersome, and any subject to it suffer -10 to attack and 50% arcane spell failure. Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor.


Bond Steed
Transmutation
Level: Brd 2, Drd 2, Clr 2, Sor/Wiz 2, Rgr 2, Pal 1
Components: V, S, F
Casting Time: 10 minutes
Range: Close (25 ft. + 5 ft./2 levels)
Target: One animal
Duration: 1 day/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

With this spell, the caster opens a conduit between herself and her steed (which must be a normal animal). Should the caster and mount be separated by more than the range (25 ft. + 5 ft./2 levels), the spell ends. The caster may only have one steed Bonded at a time.

The spell allows the caster to share protective spell effects with her steed, allows her greater control of her steed in combat, but denies the steed its natural attack impulses -- a bonded steed cannot attack. If the bonded steed is forced to attack, the spell ends.

The caster gains a +4 Enhancement bonus to Ride checks for the duration. Spells of 3rd level or lower can be shared.


Canopy Sanctuary
Abjuration
Level: Brd 2, Drd 1, Clr 1, Pal 1, Rgr 1
Components: V, S, DF
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 1 creature/level
Duration: 1 minute/level (D)
Saving Throw: Will negates
Spell Resistance: No

Any opponent attempting to strike or otherwise directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent can’t follow through with the attack, that part of the attacker’s action is lost, and the attacker can’t directly attack the warded creature for the duration of the spell. Those not attempting to attack the subject remain unaffected. This spell does not prevent the warded creature from being attacked or affected by area or effect spells (fireball, summon monster IV, etc.). While protected by this spell, the subject can only take move-actions -- he cannot attack, cast spells, or use any spell-like or supernatural abilities.


Horizontal Shield
Abjuration [Force]
Level: Pal 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 action
Range: Personal
Target: The character
Duration: 10 minutes/level (D)

Horizontal shield creates an invisible, mobile shell of force that arches from the character's waist to her feet. It negates magic missile attacks directed at the character or her mount. The disk also intercepts attacks, providing three-quarters cover to her mount (+7 AC and +3 on Reflex saves against attacks that affect an area) and one-quarter cover to the caster (+2 AC and +1 on Reflex saves). The shell moves out of the way when the character attacks, so it does not provide cover to opponents -- however, it does prevent attacks from the character's steed.


So, anybody like? Hate? Got better ones -- or just more?

-- Nifft
 

log in or register to remove this ad

Pretty cool. I wonder if Mage Barding shouldn't be Pal 1 though?

Also, as far as Horizontal Shield is concerned... maybe it should be called Steed Shield or something? I imagine that it would protect a flying mount equally well.

I know that In The Saddle has some mount-related spells, do you want a list?
 

I'd probably like a list. What's "The Saddle"?

Paladins get a nice ride at level 5, just about when they'd get a level 1 spell. IMHO the Natural Armor bonus is good enough for the Paladin's mount for a couple of levels.

If there's a house rule that lets a Paladin take something besides a Mount at level 5, I'd agree with you.

-- Nifft
 


Remove ads

Top