HighTemplar
First Post
It has come to my attention that there can be many ways to interpret the regular move action.
I am wondering what are your thoughts on what should happen in these situations, tell me if I'm right or how you think the RAW rules are:
1)in plain sight: a caracter sees everything on the "battlefield" hence he moves normally from where he starts to where he ends, describing his paths and counting his squares.
2) in corridors: If a corner is coming up, and a character's turn is up, can he move to a square he does not have line of sight to: This would mean when moving, a character moves one square, then moves another, then moves another and you would have to tell the player every new obvious thing he sees from every new square he steps into.
Either he can or can't and he would have to finish his move action to a square he can see and reach, then use another move action to go where he can now see.
3)Opportunity attacks: If an opportunity attack is drawn from a character moving, do you allow a player a different movement, also, if a character is fighting an unknown monster for the first time, and that monster has threathening reach, would you make them discover it with an unexpected opportunity attack, or you would tell them the dangers of passing there ?
continued: If an opportunity action pushes or slides a character, this should cancel the character's original move action, yes / no and why ?
I am refering particularly to the power Whicked Flames (warden lvl 23) being either half useful or useless.
I know some opportunity powers mention preventing or ending the movement but the way I see it, if your "movement" even tho it didn't start yet (interrupted by opportunity attack) is affected you shouldn't be allowed further movement.
This makes powerful foes out of threatening reach people who can push back 1 square as opportunity attacks.
Thanks for your thoughts/homerules and references.
HT
I am wondering what are your thoughts on what should happen in these situations, tell me if I'm right or how you think the RAW rules are:
1)in plain sight: a caracter sees everything on the "battlefield" hence he moves normally from where he starts to where he ends, describing his paths and counting his squares.
2) in corridors: If a corner is coming up, and a character's turn is up, can he move to a square he does not have line of sight to: This would mean when moving, a character moves one square, then moves another, then moves another and you would have to tell the player every new obvious thing he sees from every new square he steps into.
Either he can or can't and he would have to finish his move action to a square he can see and reach, then use another move action to go where he can now see.
3)Opportunity attacks: If an opportunity attack is drawn from a character moving, do you allow a player a different movement, also, if a character is fighting an unknown monster for the first time, and that monster has threathening reach, would you make them discover it with an unexpected opportunity attack, or you would tell them the dangers of passing there ?
continued: If an opportunity action pushes or slides a character, this should cancel the character's original move action, yes / no and why ?
I am refering particularly to the power Whicked Flames (warden lvl 23) being either half useful or useless.
I know some opportunity powers mention preventing or ending the movement but the way I see it, if your "movement" even tho it didn't start yet (interrupted by opportunity attack) is affected you shouldn't be allowed further movement.
This makes powerful foes out of threatening reach people who can push back 1 square as opportunity attacks.
Thanks for your thoughts/homerules and references.
HT