ExploderWizard
Hero
So it seems like adding a movement cost of 1 for each allied square passed through (and the inability to end in an occupied space as usual) should decrease the conga line effect while still permitting split movement.
The problem is that the simple tactic of using a choke point is rendered irrelevant by the free and easy movement of the opponents.
They all get to act between each turn the fighter gets, and that brings out pretty much the same result. In reality, the fighter's friends in the room behind him would get to act in some way to mitigate the situation by casting a spell, doing their own conga-line, etc.; but say the fighter was protecting some lost orphans or some such. Now it doesn't really matter if all the opponents go on one initiative or not.
Normally, the focus fire tactic of the opponents would be perfectly acceptable and viable tactic to use, but one would expect the narrow choke point situation to reduce the effectiveness of this approach.
So it seems like adding a movement cost of 1 for each allied square passed through (and the inability to end in an occupied space as usual) should decrease the conga line effect while still permitting split movement.
Why this encounter was started that much close to one another (10 feet) though? Why the fighter, who's leading the party, was started 10 feet away when he was seeing the duergars at least from 25+ feet away? According to the DM Guideline (pg. 09) encountering creature in a dungeon could have been as much as 1d20+20 feet for exemple. Seems to me like they became aware of each other farther away than this illustrate.
Encounter Distance: Typically, the terrain or layout of an area determines how far the characters are from creatures when the groups become aware of each other. If this distance isn’t predetermined, roll a d20 + 20. The resulting number is the distance in feet between the two groups at the start of their encounter.
I do group initiative for monsters, and here's how I plan to handle to the "fighter in the gap" scenario (mentioned either in this thread or the other): groups on the same initiative will perform all pre-action moves first, then all actions, and then all post-action moves. Thus you don't have the infinite orc train swapping places in front of the fighter to attack him. Only one gets to.
Why this encounter was started that much close to one another (10 feet) though? Why the fighter, who's leading the party, was started 10 feet away when he was seeing the duergars at least from 25+ feet away? According to the DM Guideline (pg. 09) encountering creature in a dungeon could have been as much as 1d20+20 feet for exemple. Seems to me like they became aware of each other farther away than this illustrate.