tomBitonti
Hero
Hi,
An issue is that, in d&d, attacks take half or all of a round.
With simultaneous action, at best the blocking fighter is attacked at most twice.
With non-simultaneous initiative, you get any number of attacks.
I'd say this was an abuse of the initiative system, and disallow it.
At least in 3e, that is a gm prerogative.
Note that whether the attackers have the same or different initiatives doesn't change the result.
Also, the problem is limited to melee attacks which are bottle necked through a single square.
Being subject to many ranged attacks was and continues to be a possibility. I don't see an issue in that regard.
Thx!
TomB
An issue is that, in d&d, attacks take half or all of a round.
With simultaneous action, at best the blocking fighter is attacked at most twice.
With non-simultaneous initiative, you get any number of attacks.
I'd say this was an abuse of the initiative system, and disallow it.
At least in 3e, that is a gm prerogative.
Note that whether the attackers have the same or different initiatives doesn't change the result.
Also, the problem is limited to melee attacks which are bottle necked through a single square.
Being subject to many ranged attacks was and continues to be a possibility. I don't see an issue in that regard.
Thx!
TomB