drnuncheon said:
K, I've said it many times: I think that 'normal speed' is walking speed. 15' per move action, 30' per round. I'm not sure how much clearer about that I can be.
You may have said it but you seemed to be rather ambiguous about it. Now you've been clear. Thank you.
drnuncheon said:
Stepping out of combat for a moment: if someone were moving silently with no penalty for one minute, how far would they get? Would you use half of the walking rate? Half of the hustle rate? Half of the run rate? What if they were doing it for an hour? For a whole day?
If they doing nothing for the whole round, every round, but move, say with a double-move...
1 minute = 300 ft.
1 hour = 3 miles
1 day = 24 miles
If they are only using a single move action every round to move silently...
1 minute = 150 ft.
1 hour = 1.5 miles
1 day = 12 miles
drnuncheon said:
Normal speed = 30 feet per round (walking speed).
Normal speed therefore = 15 feet per move action.
Half of normal speed = 7.5 feet per move action, or 15 feet per round.
I don't understand how this conflicts with the core rules at all.
Ah. I finally get your perspective on this. Now we're getting somewhere. Cool.
drnuncheon said:
The reason I think your definition of 'normal speed' changes in combat is because you are figuring the speed of someone moving silently based on half the speed of someone who is hustling.
My definition of "normal speed" does not change in combat at all. First, I define normal speed as 30 feet. Simple as that. Now, what you can do with that movement is something else.
However, from what I just read in the FAQ, my definition is not directly supported, but yours is. Here's the relevant snip...
If the PCs in the previous question's example were attempting to use their Hide skills, their overland movement rate would be lessened by half...<snip>
Now, from reading that, its pretty clear that hiding or moving silently both reduce your
overland movement rate by half, right?
drnuncheon said:
Maybe it's the feet per round thing that is confusing the issue.
Actually, I just figured out what has been confusing me. It's that out of every single passage in the books that state exactly how you move, all of them coincide with each other except for one - hustling half the round when you "walk". That's what has thrown me off. It isn't consistent with the remaining 98% of rules governing movement. It's the only part of the rules, that little 2% chunk, that totally screws the pooch. Why? Because nowhere does it say that moving 30 feet (overland) takes a full round.
Somehow, suddenly, when you are traveling beyond both the tactical and local scales, you suddenly lose an action during your round. Like IceBear asked, what the heck happened to it? If you don't have it, if you simply lost it, or if walking suddenly became a full round action, anybody would be hard pressed to justify that.
Well, thanks for explaining the discrepancy to me.
