kreynolds said:My definition of "normal speed" does not change in combat at all. First, I define normal speed as 30 feet. Simple as that. Now, what you can do with that movement is something else.
kreynolds said:Now, from reading that, its pretty clear that hiding or moving silently both reduce your overland movement rate by half, right?
kreynolds said:Actually, I just figured out what has been confusing me. It's that out of every single passage in the books that state exactly how you move, all of them coincide with each other except for one - hustling half the round when you "walk". That's what has thrown me off. It isn't consistent with the remaining 98% of rules governing movement. It's the only part of the rules, that little 2% chunk, that totally screws the pooch. Why? Because nowhere does it say that moving 30 feet (overland) takes a full round.
move-equivalent action: An action that takes the
place of moving at normal speed.
drnuncheon said:It sure does! That's what that table (page 143) in the PHB is that we keep pointing out to you. One round, walk, 30 ft.
kreynolds said:
No, not if you're talking about the first entry in Table 9-3. That is 30 feet in one tactical round. In one tactical round, you move 30 feet, but not for the entire round, as you have enough time left over to perform a standard action as well.
IceBear said:Did you not see what I found in the glossary? It's basically saying that a move-eq action takes the place of moving at your *normal* speed. Thus, in the debate of what normal speed they are referring to in the skill description seems to be what you can move in a move action - which is 30ft.
IceBear said:Ok, see what your talking about with the Listen check. In all honesty, I think they weren't on all the same page when they wrote this rules. To me they just divided the speed in half without looking at the reference - so they just divided all speed listings (be it per action, per round, per day, etc) in half. I bet those examples were meant to be outside of combat.