DracoSuave
First Post
No, you lose hidden and invisible... under normal circumstances. It is sort of confusing because "hiding" makes you invisible. But you can lose "hidden" i.e., people know what square you're in, without becoming "visible." But if you lose cover (assuming you don't have Chameleon) and became invisible via a stealth check, you become both unhidden and visible, unless etc., Further complicating it are powers that say "you remain hidden till x." Since 4e is an exception based system, you're hidden, even if normally you would become unhidden. Dishonorable Tactics, Rogue utility 16 comes immediately to mind, but there are others, including an armor and a couple feats IIRC.
One of my groups has two Rogues, and only the DM and I actually understand the stealth rules. In my experience they are incredibly frustrating and confusing.
I find them surprisingly simple and useful, compared to the 3.5 grapple rules.
Are ya total cover/superior concealed?
--Ya? Make your stealth check.
--No? Don't.
Then:
Do you lack any cover/concealment? Ya? You lose stealth.
Did something bump into you? Ya? You lose stealth.
Did someone beat your stealth with perception? Ya? You lose stealth.
Did you attack someone? Ya? You lose stealth.
Then:
Did ya move far? Recheck that stealth.
Lastly:
Do you have something that says you do something out of order? Ya? Then do that. Very few of those things are 'at-will' type situations so there's no point wrapping your head around them needlessly.
The flowchart for stealth is actually simpler than that for... say... resolving an attack power.