warpmind said:
Of course, I ask for a house rule.
Then ask on the House Rules forum. You'll probably get more responses there anyways.
warpmind said:
As far as I know there's nothing official written about this.
That's because it's unnecessary, and kinda silly, to apply a penalty to moving silently. Bad idea.
warpmind said:
Don't you think really that chained weapons have to make it harder to move without being heard?
If they did, it would be in the weapon description.
Besides, I can personally attest that when you're sneaking up on someone from behind, and you have a chain wrapped around your wrist, with the end gripped tightly in your palm, which will allow you to lash out with the sucker like a whip with a simple release of your clenched hand, the poor bugger you're comin' up on will never hear you.
warpmind said:
And well, the spiked chain is not the weapon I think an assassin would use to cut someone's throat.
Maybe not. But it's a deadly weapon none the less, and that's all one needs.
warpmind said:
But that's a matter of taste, of personal opinion.
That's exactly right. You shouldn't impose your "personal taste" upon your players. That's bad form. Besides, a dagger is a piercing weapon, not slashing. So technically, in your game, a dagger would be a poor weapon to slash someone's throat with, but we all know that it works just fine.