Moving with Hit/Effect line?

Yes. Go to your PHS and read the "movement effects" box on p. 219 and all will be clear.

The only exception I can think of to this is when the rules say "must" - for example, a chaos sorceror rolling a 1 and pushing all nearby creatures.

Well, that and effects that have you move to a place (for example, move adjascent to) rather than a distance - but those are also dealt with in the above mentioned box.


Thanks Dr_Ruminahui...Maybe retraining Thunderwave wasn't a good idea...:erm:
 

log in or register to remove this ad

From my own experience DMing a group with a thunderwave using orb wizard, and a taclord with thrunderwave via wizard multi-class, its an awesome power.

Though, it does perhaps encourage the wizard to be up closer to the melee monsters than is perhaps in his best interest... :)

And you're welcome, glad to help - fell free to click on the "give XP" button. ;)
 
Last edited:

From my own experience DMing a group with a thunderwave using orb wizard, and a taclord with thrunderwave via wizard multi-class, its an awesome power.

Though, it does perhaps encourage the wizard to be up closer to the melee monsters than is perhaps in his best interest... :)

And you're welcome, glad to help - fell free to click on the "give XP" button. ;)

Well... wizards aren't -exactly- made of paper any more.

And the best part about Thunderwave is that even if you -start- too close for comfort, you don't END too close for comfort.
 

Fair enough (though you don't always hit everyone)... and I did say it was an awesome power - it's just that he races the melee ranger to be the first out of surges. :)

Even with that, though, its still my favourite wizard at will, at least watching it from the DM's side of the table.
 

From my own experience DMing a group with a thunderwave using orb wizard, and a taclord with thrunderwave via wizard multi-class, its an awesome power.

Though, it does perhaps encourage the wizard to be up closer to the melee monsters than is perhaps in his best interest... :)

And you're welcome, glad to help - fell free to click on the "give XP" button. ;)

It wasn't matter of interest...It's because I have 3 allies in melee, and I often couldn't use it because of them...so I took scorching burst - ray of frost and arcane fire - wintertouched as feats, next level I'm taking winter's wrath to do: scorching burst - action point - winter's wrath. I understood later that I won't accomplish well my role with this build but now I'll play the better I can with this...

PS: Sorry for the OT
 

One thing to note with fading strike:

It says shift x squares to y position.

If you cannot shift to a square non-adjacent to the foe (yeah, not likely, but it could happen if you're in a corner, and the enemy is adjacent to you diagonally) then you cannot shift at all.
 

Remove ads

Top