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D&D 5E MPMB's D&D 5e Character Tools

@knith: coincidentally I was just looking at this page :P
I don't really understand what you're trying to do. Are you trying to check the boxes in Excel? The idea behind the Excel is that you use it to generate a pdf and then proceed to print the pdf, and use a pencil to check the spells you memorized...
I'm neurotic enough that it just bothered me that the spell sheet generates with some fields pre-checked (my Cleric domain spells are pre-checked in the spell sheet Excel generates) but the rest are to be pencil checked. ;)

I'll live - but I do vote for a way to check the rest of your memorized spells on the Excel sheet. ;)
 

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I'm neurotic enough that it just bothered me that the spell sheet generates with some fields pre-checked (my Cleric domain spells are pre-checked in the spell sheet Excel generates) but the rest are to be pencil checked. ;)

I'll live - but I do vote for a way to check the rest of your memorized spells on the Excel sheet. ;)
You're in luck, I thought of a way to make this possible. It isn't the prettiest solution, but from v3.7 onwards you'll be able to check/uncheck boxes using the 'Visiblity' column that appears once you press the Orange button during spell sheet generation.
 

Is there a way of adding a spot in the Attacks for "Special Weapons" like Flame Tongue, Vorpal, Giant Slayer, etc...
When I export and import to a new version, what I enter into the lower field of the Attacks, like Versatile (1d10), Flame tongue
It is overwritten with "Versatile (1d10)"
 

Is there a way of adding a spot in the Attacks for "Special Weapons" like Flame Tongue, Vorpal, Giant Slayer, etc...
When I export and import to a new version, what I enter into the lower field of the Attacks, like Versatile (1d10), Flame tongue
It is overwritten with "Versatile (1d10)"
I'm afraid this is an unfortunate side-effect of the import function as all weapons are re-parsed and re-applied. You are probably better off just first selecting the weapon type which updates all the fields, and after that, changing the weapon name to the name of the "Special weapon". So for Flame Tongue (which is a longsword right?): first write "longsword" and let all the fields update. After that, replace "longsword" with "flame sword".
 

I have uploaded a new version with a lot of changes, fixes, and all the feats!, look in the downloads section for v6.3

Version 6.3 has the following changelog:
- Added drop-down boxes for all feats where all feats can be selected. And upon selection the benefits of the feat will be added to the sheet
- Added Ability Score Improvements to the Ability Scores tooltip
- Added level-dependent features for races that show up at the right level
- Changed the way weight carried is calculated. It is no longer just a sum of all the weight, but it is now a sum of the products of amount and weight. If you leave the amount field empty, the script assumes you have 1 of the item. (as suggested by Headbomb)
- Made it possible to use both commas and dots as decimal separators when entering item weights. They will still appear as “,” in the A4 version of the sheet, and as “.” in the Letter version
- Selecting a personality trait no longer overwrites the existing one, but adds to it
- Decreased the amount of space for Ideal, Bond, and Flaw from 3 to 2 lines
- Increased the amount of space for Feats from 2 to 3 lines
- Removing backgrounds or race now removes all attributes, even proficiencies and actions
- Fixed bug with variant backgrounds not having their features removed (thanks Noah Ivaldi for noticing)
- Corrected some spelling and grammatical mistakes (thanks Noah Ivaldi for noticing)
- Added an empty option in the Ability DC drop-down list (as suggested by Noah Ivaldi)
- The “Str ×” modifiers for Encumbered etc. now update with the selection
- Added better tooltips for armor and weapon proficiencies that show all the sources of the proficiencies
 

It does work with "Longsword, Flaming" in the description or "Longsword, Flame Tongue" or "Quarterstaff, Thunder Lightning"
the lettering gets to be too small if you add to many words to the description

but it does "Import" this:

description: "Dagger +1"

Dagger +1, Int 8, Wis 8, Ch 12, See invisible O O O D3/Day, Find Traps O O O D3/Day

Mace of Disruption
Disruption, undead/Fiend 2d6 Radiant, DC15 Wis 25hp/Failed fear, Light 20'

so modify the description and all is ggod
 
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So I noticed this, "Battleaxe, +1", adds to hit and damage, without bringing up the "Modifier" screen and adding it to the weapon that way

Weapon Description: "Battleaxe, +1"
 
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@Athinar: I'm sorry, but I don't really understand what you mean. My confusing is, I think, coming from the word 'description'. By 'description' do you mean the drop-down box with all the different weapons in it? Or do you mean the lower field that is as wide as the attacks section (the one with the "Description and notes" tooltip)?

During Import it might occur that the script recognizes one of your weapons and tries to re-input the different fields, possibly overwriting the things you put there.

So I noticed this, "Battleaxe, +1", adds to hit and damage, without bringing up the "Modifier" screen and adding it to the weapon that way

Weapon Description: "Battleaxe, +1"
Again I'm not sure about what you are trying to convey. The weapon tooltip (mouseover text) should give you the information you need about how to add a magical bonus to a weapon, but I know it is easily overlooked (and quite a bit of text). The code does nothing more than look add the two spaces behind the first "+" it finds and adds that to both to hit and damage. The idea behind this is that for normal use you won't need the blue text fields ("Modifier button") at all, those fields are for people with special RPG needs ;)
 

Oh, you're very welcome! You're doing especially well for someone with English as a second language. I'm quite gifted with English competence, so I notice these things instinctually.

Vestments: Costume, eh? I suppose that that works. I still think that they should be based on fine clothes, but, hey, it's no big deal.
Variables (e.g. gladiator weapon, merchant proficiencies): Aye, I agree. To me, simply listing a "variable item" or "variable proficiency" and referring someone to the appropriate page so that they know what to pick from is more convenient and complete, but it's no big deal. People really should know the contents of the book before relying on auto-fill forms, in the first place.
Guild artisan/merchant thing: Fascinating! It was part of one of the bugs that you fixed. When switching between guild artisan and guild merchant, the previous version was erroneously adding the business options of both to one list. Traders, caravan masters, and shopkeepers were listed in the guild artisan businesses (with all the others), and all the others were listed in the guild merchant businesses (with the three merchant businesses) when switching between them. It had to have been part of the bug in which features were not being removed when switching between variant backgrounds.
Gladiator: That text is referring to the notion that any character can have some experience in any skills (After all, backgrounds are meant to be general patterns, not cookie-cutter explanations of entire backstories.), but that one's entertainment specialty is gladiatorial combat. Regardless, it's no big deal. If it's too much work to change it, that's that. It's currently functional, and that's what matters.
Equipment: Ah, that's fine. I was just expressing my preference in case you didn't care one way or another. Since you have a preference, by all means, keep it that way.
Independent DCs: There's not much of a "need" for it unless writing custom moves that have their own DC calculations, and an auto-calculating sheet doesn't really have to satisfy such things as that, but it's handy for making it look nice after one has accidentally entered "CON" as a DC modifier for barbarian abilities, then realized that barbar abilities don't even have DCs, haha! Anyway, that was an incredibly minute nitpick, but I appreciate your cooperation with it.
Multiple weapons to auto-add: I was just using Dagger x2, Handaxe x2, and such like that in the weapon name fields. Just now, I tried putting "x2" in the description fields, and that didn't work, either.

Weight = quantity * base weight suggestion: Oh, hey, you know, I was thinking about suggesting this. I'm glad that I'm not the only one who thought of it, because it slipped my mind entirely. Thanks, Headbomb!
In the Changeling racial trait, you have a typo of "O" where there should be an "I".
One of your tooltips says, "Alternative, setting-dependent, race names . . ." The second comma should not be there. I must note again that your literacy is admirably higher than what I usually proofread. This looks amazing.
Wow. You have the dragonborn breath weapon auto-calculating. I love you.
Svirfneblin Magic: "Intelligence is my casting score for these spells." That should be tacked on to the end. I know, I know: That part of the PDF is formatted oddly, so it's easy to miss. It's strange, right? Don't feel bad about forgetting it.
Rock Gnome: Wow. Very thorough. The last comma in "Clockwork Toy: Animal, monster, or person," shouldn't be there. There should be an "a" before "random direction," and the "produces" should be "produce" in the Fire Starter description, under the current phrasing.

Suggestions:
-When the Eladrin Misty Step and Tiefling Hellish Rebuke are added, also add them to the list of available Bonus Actions and Reactions, respectively.
-List the Tiefling Hellish Rebuke with "(3d10)" or "(Lv2)". It's very, very easy to overlook the fact that that spell is cast at second level, so it burns harder, and players could use a friendly reminder. Likewise, the water genasi Create or Destroy Water could use a "(20 gallons/35')" or "(Lv2)" notation.
-Could we have a "Powerful Build" checkbox next to carrying capacity? It's not like the math is too hard that we can't get along without this or anything, but, see, my DM doesn't keep track of encumbrance (Yeah, that's a bad idea. It's not my idea.), so he has house ruled Powerful Build to be a +1 to AC. Likewise, if DMs give out doubled carrying capacity as a result of magic items or other rewards, if custom races are involved, or if someone somehow has a permanent Enlarge spell on them, such a button would be kinda' convenient.

Thoughts:
-Speaking of racial features, you have the water genasi spell listed simply as "Destroy water." I think that adding a "Create/" at the beginning of the name would fit just fine, right? Hm, testing it out, it's just two letters long enough that the text has to resize down. Maybe just "Create/Dest water (Water genasi)" or "C/D water (Water genasi)" would work? Just tossing out ideas, here. Again, I stand by my feeling that people should read the book/PDF, then use the auto-filler with the understanding of how it works already in their head, so this is no big deal, but it's a thought.
-What would it look like to have a second DC-calculating field? I mean, you know, in case one multiclasses or uses a race with features that have DCs that are on different scores than their class' features (e.g. dragonborn sorcerer, fire genasi warlock)? As far as I'm concerned, DC calculations are easy enough that one reminder should be more than enough, especially if you're multiclassing, because you should know what you're doing if you're multiclassing. What I'm saying is that this is not a feature that I'm interested in suggesting, but it's a thought that occurred to me, and I want to hear how you feel about it.

This work continues to impress me. Keep it up, man!
 

[MENTION=6781944]Athinar[/MENTION]:
The fact that information is parsed so that it clusters together when exporting and importing is something that can't be fixed with the document; it's something that the program that we're using is not able to keep separate. There's nothing that can be done about this, but you're right in that it is an easy fix: Simply select the appropriate weapon from the drop-down menu, doll up the name if necessary, and it's back to being exactly what it should be.

As indicated in the changelog and the tooltips (Mouse over a field, and a text box may appear. If it does, that text box is a tooltip. Read its contents for anything between a basic description of that field's contents to a very comprehensive dissertation on how thorough the coding is for that field.), core magic gear and gear with "+N", where N is an integer between 1 and 3, are recognized and calculated appropriately without blue text "override" interference necessary. You can also denote an attack as "secondary," "off-hand," "spell," or "cantrip," and the ability score modifier will be ignored for damage. I suggest reading each of the tooltips thoroughly; they're very well-planned.
Does that clear things up?

MPMB: Oh! Bug report! When marking something to ignore ability score modifiers, that is supposed to happen only if the modifiers are positive. I just tried it out, and it is happening even when the modifiers are negative. To replicate: Input 8 STR. Set an attack to Handaxe. Insert "off-hand" in the name field. Notice that the "-1" in the damage goes away. It is not supposed to.

Suggestion: When using a weapon with the "finesse" quality, if one's STR mod is higher than one's DEX mod, could such a weapon automatically select the STR mod to augment it? The finesse quality, as written, is intended to give the user the option of using either at his/her/its discretion. Many people use finesse weapons because their DEX is higher, yes, but magic changes things, and a few finesse weapons are good to keep around even for STR-based chars. If this requires too much coding work, though, I totally understand.

Users: Here's another reminder to everyone that using other programs for importing/exporting is fine, but you should always view your documents in Adobe Reader when you intend to actually edit and use them! When inputting attacks in Foxit, there is no room to select which modifier you wish to use in the drop menu, and your proficiency bonus is not added into the "to hit" bonus. At least, that is what I experienced. Just remember that other programs are not guaranteed to remember all the functions correctly, whereas Adobe Reader is tested and confirmed for everything!
 

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