I'll look into a simpler dialog when I find some time for it.A simpler implementation then might be simply to change the level up notice to read 'You have now reached Level N. You will need # XP to reach level N+1. If you want to multiclass, write CURRENTCLASS N-1 / "New Class" 1 in the class field. Multiclass characters will need to manually update their class levels."
Personally, I've never encountered a valuable that went beyond a simple "Sapphire (500 gp x 8), "Jade Figurine (750 gp)", "Golden Bracelet (250 gp)". I suppose I can imagine a "Letter of Credit (Johan Gampolputty de von Ausfern... of Ulm) - 5000 gp", but I'm almost certain I'd never put it in a general valuables section given it can't be traded as easily as gems and coins.
Or I'd keep it to a simple "Letter of Credit - 5000 gp" in that section, with a more detailed description in my notes. "Letter of Credit issued by the Bank of Johan Gampolputty de von Ausfern ... of Ulm for 5000 gp. The letter will be accepted by any merchants and guild in Waterdeep at full value. Merchants not from Waterdeep may accept it depending on how far and how often they deal with Waterdeep, albeit at a reduced value in most cases."
Guess I'll ignore this thanOn multiclassing: Could you put in a code to make sure that the level in the level box equals the sum of the levels of the multiclasses? I haven't fooled around with multiclassing on the sheet yet so that might already be in there. If it is, please ignore. Thx.
Nice you hear you like it!Some people have asked my about translations, but nodoby was willing to commit once I told them how much it would encompass. Currently there are no translated versions of this sheet and English is the only version. There is also no project to make any translated version.Hi MorePurple!
I'm new here. Found your sheet last week and i'm in love with it!
Such a great work got me thinking: Is there any project to translate your sheet to another language/system?
I mean, it isn't a problem at all, but would be nice to have an alternative, for example, metric system instead pounds and feet.
I would be willing to help if necessary!
Keep the great work!
Thank You!
See my reply to evooL.I also can help with the translating in case you want to do it (italian version)
About SCAG I would help, but I don't have the book and don't think to buy it soon
But if we get the infos to implement in the sheet, I am glad to help
If you read the description on the download page you can read the following:Looks amazing, but when I tried to download it I got this message
"The file is missing from the server."
Can you please take a look?
download page said:Missing files
Some older files are still visible but are unavailable (i.e. "Character Sheet v2.2 (Letter).pdf", "Spell Sheet generator v1.7.zip", "Spell Sheet generator v3.5.zip", and "Thumbnail_enworld.jpg". This is an issue with enworld unfortunately. Luckily, you can still find all of the newer versions of these files right here (don't let the differences in names fool you).
I do, however, see a lot of merit in supporting metric! Because I can't, for the life of me, think with the imperial system. Inches, feet, and miles are just so damn confusing units of measurements
I have already started writing the code for this, but getting the conversions to appear everywhere correctly is tricky if I don't want to make a separate database of "Metric Class Features".
If you want to help, I could really use some help on translating the racial height and weight calculations for metric. For example, a human is 4'8" + 2d10, but how does this translate to a metric system that still allows you to roll dice and give the same variability?
All those calculations. There's a simpler method. Just take the resulting height/weight and multiply it by the metric factor. Roll the height as normal, then convert it into the metric system with a simple Boolean algebra statement. Example: (result in inches) x (m=true, 2.54, 1) or something like that. m equals true if the metric system check box is checked (needs to be added). What this statement is saying is if m is true then multiply the "result in inches" by 2.54, else multiply by 1. You can do the same with weight. The check box can be someplace at the top of the sheet.
Well, FWIW, your formula also gets the distribution wrong. 2d4 becomes 5d4 = 1/8 of people gets min height vs 1/20 people gets min height.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.