D&D General MtG Adventures in the Forgotten Realms Spoiler Thread

Cadence

Legend
Supporter
So that the forums here don't become as clogged as the magicTCG subreddit...

When looking for the latest, they usually show up there ASAP r/magicTCG

The cards then usually show up on Scryfall if you want them all in one easy place Adventures in the Forgotten Realms (AFR) Previews, Spoilers, and Card Gallery

The ENWorld thread on Stories/Adventures being released with the set is over at D&D 5E - MtG Adventures in the Forgotten Realms - Adventures for 5E

The thread for Commander Legends: Battle for Baldur's Gate in 2022 is over at D&D 5E - MtG D&D Commander Legends: Battle For Baldur's Gate Announce!
 
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Cadence

Legend
Supporter
The dungeons!!

"Dungeons don't go in your deck. Rather, they start outside the game and end up in the command zone for a while. More on that later. In games held under tournament conditions, "cards from outside the game" means cards from your sideboard, but dungeons work a little differently. Dungeons don't take up sideboard slots. You always have access to all three dungeons, and you'll never need more than one of the same one. If you're playing with dungeons, just keep them with your sideboard until you need them."

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Urriak Uruk

Gaming is fun, and fun is for everyone
The old school module frame is also being used for at learning one reprint, and I do think the module number relates to rarity type, @Urriak Uruk :

View attachment 138730

Well, C7 is another module that hasn't been used, and here's info on the C series;

C—Competition[2] modules for AD&D (1st) are specially designed for competition play and come with a scoring system for player actions. The most famous C module is C1, the Hidden Shrine of Tamoachan.

Unlike Den of the Bugear, this one can't really be a sequel to any of the C series; it's only level 1-4!
 



Parmandur

Book-Friend
Well, C7 is another module that hasn't been used, and here's info on the C series;

C—Competition[2] modules for AD&D (1st) are specially designed for competition play and come with a scoring system for player actions. The most famous C module is C1, the Hidden Shrine of Tamoachan.

Unlike Den of the Bugear, this one can't really be a sequel to any of the C series; it's only level 1-4!
I think the Level recs are random, but R for Rare and C for Common seems to be a possible trend.
 








Charlaquin

Goblin Queen (She/Her/Hers)
Well, C7 is another module that hasn't been used, and here's info on the C series;

C—Competition[2] modules for AD&D (1st) are specially designed for competition play and come with a scoring system for player actions. The most famous C module is C1, the Hidden Shrine of Tamoachan.

Unlike Den of the Bugear, this one can't really be a sequel to any of the C series; it's only level 1-4!
Well, I imagine a module called “Evolving Wilds” would have to be an exploration-based adventure. Probably a hex-crawl, and scored based on points of interest discovered or something along those lines.
 

Silly people on the main subreddit are complaining that the Dungeon Mechanic is parastic, which basically means it doesn't interact well with other mechanics which is bs. The Dungeon can trigger life gain, treasure and creature tokens, force sacrifices, etc..., all of which interact with cards from previous sets, from Goblin tribal, to Magda, to Vito, to Heliod, to Purphoros, to that Assembly Worker from MH2, that enchantment that grants a bonus squirrel token when creating other tokens, Divine Visitation turning tokens into 4/4 Angels, etc...,

And trigger a venture itself has plenty of interactions from flicker effects, to cards that cause enter the battlefield effects to go off twice, to Emberclever giving that blue rogue that ventures when dealing damage to a player double strike and trample.
 


Parmandur

Book-Friend
Silly people on the main subreddit are complaining that the Dungeon Mechanic is parastic, which basically means it doesn't interact well with other mechanics which is bs. The Dungeon can trigger life gain, treasure and creature tokens, force sacrifices, etc..., all of which interact with cards from previous sets, from Goblin tribal, to Magda, to Vito, to Heliod, to Purphoros, to that Assembly Worker from MH2, that enchantment that grants a bonus squirrel token when creating other tokens, Divine Visitation turning tokens into 4/4 Angels, etc...,

And trigger a venture itself has plenty of interactions from flicker effects, to cards that cause enter the battlefield effects to go off twice, to Emberclever giving that blue rogue that ventures when dealing damage to a player double strike and trample.
The hivemind is notoriously bad at adjudicating the effectiveness of new mechanics before they hit the Meta. Could go either way, particularly since it is so complex.
 

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