D&D General MtG Adventures in the Forgotten Realms Spoiler Thread


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Cadence

Legend
Supporter
Here's the second set of basics...
That makes 10 so far, see them all at: type:basic set:afr unique:prints

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Charlaquin

Goblin Queen (She/Her/Hers)
Well, C7 is another module that hasn't been used, and here's info on the C series;

C—Competition[2] modules for AD&D (1st) are specially designed for competition play and come with a scoring system for player actions. The most famous C module is C1, the Hidden Shrine of Tamoachan.

Unlike Den of the Bugear, this one can't really be a sequel to any of the C series; it's only level 1-4!
Well, I imagine a module called “Evolving Wilds” would have to be an exploration-based adventure. Probably a hex-crawl, and scored based on points of interest discovered or something along those lines.
 

Silly people on the main subreddit are complaining that the Dungeon Mechanic is parastic, which basically means it doesn't interact well with other mechanics which is bs. The Dungeon can trigger life gain, treasure and creature tokens, force sacrifices, etc..., all of which interact with cards from previous sets, from Goblin tribal, to Magda, to Vito, to Heliod, to Purphoros, to that Assembly Worker from MH2, that enchantment that grants a bonus squirrel token when creating other tokens, Divine Visitation turning tokens into 4/4 Angels, etc...,

And trigger a venture itself has plenty of interactions from flicker effects, to cards that cause enter the battlefield effects to go off twice, to Emberclever giving that blue rogue that ventures when dealing damage to a player double strike and trample.
 


Parmandur

Book-Friend
Silly people on the main subreddit are complaining that the Dungeon Mechanic is parastic, which basically means it doesn't interact well with other mechanics which is bs. The Dungeon can trigger life gain, treasure and creature tokens, force sacrifices, etc..., all of which interact with cards from previous sets, from Goblin tribal, to Magda, to Vito, to Heliod, to Purphoros, to that Assembly Worker from MH2, that enchantment that grants a bonus squirrel token when creating other tokens, Divine Visitation turning tokens into 4/4 Angels, etc...,

And trigger a venture itself has plenty of interactions from flicker effects, to cards that cause enter the battlefield effects to go off twice, to Emberclever giving that blue rogue that ventures when dealing damage to a player double strike and trample.
The hivemind is notoriously bad at adjudicating the effectiveness of new mechanics before they hit the Meta. Could go either way, particularly since it is so complex.
 

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