The Crimson Binome
Hero
So one of the things about 5E is that it relies upon the attrition model where early encounters are easy (because you have all of your resources) and later encounter start to get difficult, with a suggestion of eight encounters between long rests. (Give or take, but I don't want to look it up right now.)
Since I only assign XP and allow levelling during a long rest anyway, I was thinking I could use an XP multiplier to battle the five-minute work day. As I imagine, it would work something like this:
If the party has between 1 and 5 encounters before taking a long rest, then combat XP is cut by half.
If the party has between 6 and 10 encounters before taking a long rest, they earn full experience.
If the party has more than 11 encounters before taking a long rest, they earn a 25% bonus to combat XP.
In theory, that should put XP awards more in line with the actual amount of danger faced, instead of the default method where the first Balor in the day is worth as much as the eighth one.
Any thoughts?
Since I only assign XP and allow levelling during a long rest anyway, I was thinking I could use an XP multiplier to battle the five-minute work day. As I imagine, it would work something like this:
If the party has between 1 and 5 encounters before taking a long rest, then combat XP is cut by half.
If the party has between 6 and 10 encounters before taking a long rest, they earn full experience.
If the party has more than 11 encounters before taking a long rest, they earn a 25% bonus to combat XP.
In theory, that should put XP awards more in line with the actual amount of danger faced, instead of the default method where the first Balor in the day is worth as much as the eighth one.
Any thoughts?