But it's not "irreducibly bundled." True20 has greater irreducibly bundled initial entry points for classes, so we can't say that the D&D classes are "irreducibly bundled."
They are- for D&D. How mechanics in other RPG systems- however closely related they may be to D&D- is irrelevant to the irreducibility of a class within D&D.
if you think you've scored some kind of point here, you don't know me.So what? Why is that a bad thing?

I didn't say it was bad, I said it was inefficient and slow. That is not a value judgement, it is a plain vanilla mechanical assessment. If that is how you want to build your PC, more power to you.
I have a PC (in a 3.5Ed campaign on hiatus) who is a PHB Sorcerer who wears Scale Mail and uses Maul, and has done so since level 1- efficiency is not my motto in PC design.
And one level of fighter basically means that he got it practically all at once. Still don't see the problem yet?
Nope- he got some intensive training at one point in his life, and mastered the basics. His BAB still won't increase like a dedicated warrior, though.
The basics of many things can be learned and retained for a lifetime. I know enough of a few languages to keep myself fed, sheltered, and ask for help- but mastery takes a while. (There are only 2 languages I know well enough to read a novel.)
Even though I only played organized football for 1 season in HS, decades later, I still know how to properly don the pads- which vary by position- do a form tackle, and a few other tricks. But even if I were currently in shape, my skills would pale in comparison to someone who played 4 years in HS or anything more than that.
Please get back to me once you tell me how that is actually achieved in the 3e system that's not better achieved by a more reducible complexity model, such as True20's class system.
As I've said elsewhere, my favorite system of all time is HERO, and I can build any D&D PC from any version in it. Much the same could probably be said of GURPS or M&M's W&W sourcebook.
...because they are classless systems.
Like the game though I do, IMHO, True20's classes are virtually devoid of flavor, to the point that the game might as well have gone the way of W&W. True20's classes are nothing to write home about.
You want 100% character cconcept modeling, don't look for it in a system with classes.
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