You wouldn't want do that with all classes, but maybe one of each role: Fighter, Rogue, Cleric... OK, each role other than controller, "Simple Controller" is just an oxymoron...![]()
I tried writing up a resource system that limited abilities on a per-opponent basis. I decided it'd be kind of annoying to track if it was the primary system for a class and you were throwing around lots of different effects with it. I still use the mechanic for one or two pressure-point-type attacks in a monk thing I'm working on, though - I figured it made sense, and it wouldn't be too hard to remember if it's just a binary "I've hit that guy/I haven't hit that guy yet".Yes you could add fluff that says "you can't do X because you've already pulled that trick once and now they're expecting it". Bit of a stretch, but okay. But then you hit a completely different group of people who didn't see you do X.
Generally people multiclass because they want to use the mechanics of another class, normally one with some sinergies, the current class is not giving them what they want.
Then you have the fluff people want to add, personally I find most multiclassing fluff is just an excuse to use some powers and it can get a bit ridiculous, no sacred cows for me.
Yes.This is a character I played for over two years. In 3.5, I made a sorcerer, with a focus on weapons and low wisdom. I spent a feat on a martial weapon -as I think halberds and glaives are quite elegant-. I first I was playing my character as a bit of a trickster with a criminal past and ties to the mob -that came back to be a pain big time-. I was always roleplaying an admiration for warriors and was the number one fan of the paladin in the party. During one incursion into enemy territory the paladin died, we were outnumbered and we couldn't even retrieve the body. I wanted to retrieve the body despite the consensus that finishing the mission was more important. The Cleric had to drag me away. This all happened too close to level up, by the time we returned to civilization I started to roleplay being more serious and not wishing more people to die. Also I decided that since I couldn't give him a proper burial I would keep his spirit alive by continuing his mission in the world. Of course I took all of my new levels in paladin from that point onwards. Do you honestly think I did it for mechanical reasons?
Yes.
The 3e pally's Divine Grace (+CHAmod all saves!) with the Sorcerer's CHA-primary is tempting, but no, not worth losing the caster levels over.Do you honestly think I did it for mechanical reasons?
It could end up more than a little complicated to book-keep if you had too many such abilities. And there's also the question of whether it no longer works on enemies who have just seen it, as well as those you've already used it on (if just seeing it means you aren't vulnerable, at least for the moment, then there's probably less tracking, net, - and obviously, less opportunities to use it), and whether they could also warn those unaware...I tried writing up a resource system that limited abilities on a per-opponent basis. I decided it'd be kind of annoying to track if it was the primary system for a class and you were throwing around lots of different effects with it.
Edition warring isn't a class... (...though I could probably teach a class on edition warring...)If this thread can multi class into edition waring, can't my paladin multi class into a sorcerer?