dAlephNull
First Post
So, in the process of designing traps, I had an idea that it would be something that would really catch the players interest if I had a trap they had to save against more than once.
The first thing I thought of was a trap with 3 wall scythes, one after the other. I know that would technically be an atk roll based trap, but for example, say there were 3 adjacent 5 foot pits with touch triggers, and just after the PC avoids one they have no choice but to land on another and try to leap to safety again?
If the DCs/AvgDmg were reasonable, would you handle it like multiple monsters grouped into a single EL?
Basically this seems like something that happens in movies all the time, I think it would be exciting for players, but I've never seen anything like it, which leads me to believe that those in the know have probably thought about it and decided against it.
The first thing I thought of was a trap with 3 wall scythes, one after the other. I know that would technically be an atk roll based trap, but for example, say there were 3 adjacent 5 foot pits with touch triggers, and just after the PC avoids one they have no choice but to land on another and try to leap to safety again?
If the DCs/AvgDmg were reasonable, would you handle it like multiple monsters grouped into a single EL?
Basically this seems like something that happens in movies all the time, I think it would be exciting for players, but I've never seen anything like it, which leads me to believe that those in the know have probably thought about it and decided against it.